30. Januar 2022 um 23:09 #1 Hallo,Weiß zufällig jemand wo ich den Stroh ertrag ändern kann bzw die Ballenpresse eine größere einzugsmenge geben kann bei gleichbleibenden volumen?
1. Februar 2022 um 23:46 #2 in der xml maps_fruitTypes<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" ><general startStateChannel="0" numStateChannels="4" /><cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" /><harvest minHarvestingGrowthState="8" maxHarvestingGrowthState="8" cutState="10" minForageGrowthState="7" allowsPartialGrowthState="false" literPerSqm="0.89" cutHeight="0.15" chopperTypeName="CHOPPER_STRAW"/><growth witheredState="9" numGrowthStates="8" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" /><growthGroundTypeChange state="8" groundType="HARVEST_READY" /><windrow name="straw" litersPerSqm="3.68" /> hier ist der Strohertrag <cropCare maxWeederState="5" maxWeederHoeState="3" /><options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" /><destruction canBeDestroyed="true" filterStart="4" filterEnd="9" /><mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/></fruitType>
4. Februar 2022 um 11:38 #3 Zitat von Creck in der xml maps_fruitTypes<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" ><general startStateChannel="0" numStateChannels="4" /><cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" /><harvest minHarvestingGrowthState="8" maxHarvestingGrowthState="8" cutState="10" minForageGrowthState="7" allowsPartialGrowthState="false" literPerSqm="0.89" cutHeight="0.15" chopperTypeName="CHOPPER_STRAW"/><growth witheredState="9" numGrowthStates="8" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" /><growthGroundTypeChange state="8" groundType="HARVEST_READY" /><windrow name="straw" litersPerSqm="3.68" /> hier ist der Strohertrag <cropCare maxWeederState="5" maxWeederHoeState="3" /><options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" /><destruction canBeDestroyed="true" filterStart="4" filterEnd="9" /><mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/></fruitType> Alles anzeigen Weist du zufällig wo ich diese datei in den ModMaps finde,falls diese einträge dort überhaupt vertreten sind?
4. Februar 2022 um 19:09 #4 Hallo,bei den meisten Mod Maps musst du die maps_fruitTypes erst einfügen und Aktivieren.Standard mäßig wir die vom Haupspiel geholtalsoin der map....xml</hotspots><!-- <competitiveMultiplayer filename="$data/maps/mapUS/competitiveMultiplayer.xml" /> --><!-- <fillTypes filename="$data/maps/mapUS/maps_fillTypes.xml" /> --><!-- <sprayTypes filename="$data/maps/mapUS/maps_sprayTypes.xml" /> --><!-- <fruitTypes filename="$data/maps/mapUS/maps_fruitTypes.xml" /> --><!-- <treeTypes filename="$data/maps/mapUS/maps_treeTypes.xml" /> --><!-- <densityMapHeightTypes filename="$data/maps/mapUS/maps_densityMapHeightTypes.xml" /> --><motionPathEffects filename="$data/effects/motionPathEffects.xml"/><bales filename="$data/maps/maps_bales.xml"/>umwandlen in</hotspots><!-- <competitiveMultiplayer filename="$data/maps/mapUS/competitiveMultiplayer.xml" /> --><!-- <fillTypes filename="$data/maps/mapUS/maps_fillTypes.xml" /> --><!-- <sprayTypes filename="$data/maps/mapUS/maps_sprayTypes.xml" /> --><fruitTypes filename="maps_fruitTypes.xml" /><!-- <treeTypes filename="$data/maps/mapUS/maps_treeTypes.xml" /> --><!-- <densityMapHeightTypes filename="$data/maps/mapUS/maps_densityMapHeightTypes.xml" /> --><motionPathEffects filename="$data/effects/motionPathEffects.xml"/><bales filename="$data/maps/maps_bales.xml"/>und natürlich in den ordner die maps_fruitTypes .xmleinfügen zu finden inBrogramme(x86)/ FarmingSimulation2022/ Dada / mapsin der maps_fruitTypes.xml kannst du dan alles anpassen!