so ebenmal getestet, xml umgeschrieben es geht, kann es befüllen und wieder leeren
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="silo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
<storeData>
<name>$l10n_storeItem_liquidManureTank</name>
<image>store_liquidManureTank.dds</image>
<price>88888</price>
<dailyUpkeep>25</dailyUpkeep>
<lifetime>1000</lifetime>
<rotation>0</rotation>
<brand>NONE</brand>
<species>PLACEABLE</species>
<category>silos</category>
<brush>
<type>placeable</type>
<category>buildings</category>
<tab>silos</tab>
</brush>
<storeIconRendering>
<settings cameraXRot="-25" advancedBoundingBox="true" />
</storeIconRendering>
<vertexBufferMemoryUsage>472832</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>135936</indexBufferMemoryUsage>
<textureMemoryUsage>4325376</textureMemoryUsage>
<audioMemoryUsage>0</audioMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<filename>liquidManureTank.i3d</filename>
<canBeRenamed>true</canBeRenamed>
<boughtWithFarmland>true</boughtWithFarmland>
</base>
<placement useRandomYRotation="false" useManualYRotation="true" >
<testAreas>
<testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
<testArea startNode="testAreaStart02" endNode="testAreaEnd02" />
<testArea startNode="testAreaStart03" endNode="testAreaEnd03" />
<testArea startNode="testAreaStart04" endNode="testAreaEnd04" />
</testAreas>
<sounds>
<place template="medImp" />
</sounds>
</placement>
<clearAreas>
<clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
<clearArea startNode="clearAreaStart02" widthNode="clearAreaWidth02" heightNode="clearAreaHeight02"/>
<clearArea startNode="clearAreaStart03" widthNode="clearAreaWidth03" heightNode="clearAreaHeight03"/>
<clearArea startNode="clearAreaStart04" widthNode="clearAreaWidth04" heightNode="clearAreaHeight04"/>
</clearAreas>
<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
<levelAreas>
<levelArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01" groundType="asphalt"/>
<levelArea startNode="clearAreaStart02" widthNode="clearAreaWidth02" heightNode="clearAreaHeight02" groundType="asphalt"/>
<levelArea startNode="clearAreaStart03" widthNode="clearAreaWidth03" heightNode="clearAreaHeight03" groundType="asphalt"/>
<levelArea startNode="clearAreaStart04" widthNode="clearAreaWidth04" heightNode="clearAreaHeight04" groundType="asphalt"/>
</levelAreas>
</leveling>
<indoorAreas/>
<tipOcclusionUpdateAreas>
<tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
</tipOcclusionUpdateAreas>
<ai>
<updateAreas>
<updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
</updateAreas>
<splines>
<spline node="aiSpline" />
</splines>
</ai>
<infoTrigger triggerNode="infoTrigger"/>
<silo>
<loadingStation node="loadingTrigger" supportsExtension="true" storageRadius="70">
<loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="2000" dischargeNode="dischargeNode" fillTypes=" DIGESTATE" aiNode="aiLoadingNode" />
</loadingStation>
<unloadingStation supportsExtension="true" storageRadius="50" >
<unloadTrigger exactFillRootNode="exactFillRootNode" fillTypes="DIGESTATE" aiNode="aiLoadingNode">
</unloadTrigger>
</unloadingStation>
<storages>
<storage node="storage" fillTypes=" DIGESTATE" capacity="1200000" isExtension="true">
<fillPlane fillType=" DIGESTATE" node="fillPlane" minY="0.116" maxY="4.044" />
</storage>
</storages>
</silo>
<hotspots>
<hotspot type="LOADING" linkNode="mapPosition" teleportNode="teleportNode" />
</hotspots>
<triggerMarkers>
<triggerMarker node="markerLoading" filename="$data/shared/assets/marker/markerIconLoad.i3d" />
<triggerMarker node="markerUnloading" filename="$data/shared/assets/marker/markerIconUnload.i3d" />
</triggerMarkers>
<i3dMappings>
<i3dMapping id="clearAreaStart01" node="0>0|0" />
<i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
<i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
<i3dMapping id="clearAreaStart02" node="0>0|1" />
<i3dMapping id="clearAreaWidth02" node="0>0|1|0" />
<i3dMapping id="clearAreaHeight02" node="0>0|1|1" />
<i3dMapping id="clearAreaStart03" node="0>0|2" />
<i3dMapping id="clearAreaWidth03" node="0>0|2|0" />
<i3dMapping id="clearAreaHeight03" node="0>0|2|1" />
<i3dMapping id="clearAreaStart04" node="0>0|3" />
<i3dMapping id="clearAreaWidth04" node="0>0|3|0" />
<i3dMapping id="clearAreaHeight04" node="0>0|3|1" />
<i3dMapping id="testAreaStart01" node="0>1|0" />
<i3dMapping id="testAreaEnd01" node="0>1|0|0" />
<i3dMapping id="testAreaStart02" node="0>1|1" />
<i3dMapping id="testAreaEnd02" node="0>1|1|0" />
<i3dMapping id="testAreaStart03" node="0>1|2" />
<i3dMapping id="testAreaEnd03" node="0>1|2|0" />
<i3dMapping id="testAreaStart04" node="0>1|3" />
<i3dMapping id="testAreaEnd04" node="0>1|3|0" />
<i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>2|0" />
<i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>2|0|0" />
<i3dMapping id="storage" node="0>3|0" />
<i3dMapping id="fillPlane" node="0>3|0|0" />
<i3dMapping id="loadingStation" node="0>3|1" />
<i3dMapping id="loadingTrigger" node="0>3|1|0|0" />
<i3dMapping id="dischargeNode" node="0>3|1|0|1" />
<i3dMapping id="aiLoadingNode" node="0>3|1|1" />
<i3dMapping id="aiSpline" node="0>3|1|2" />
<i3dMapping id="unloadingStation" node="0>3|2" />
<i3dMapping id="exactFillRootNode" node="0>3|2|0" />
<i3dMapping id="mapPosition" node="0>3|3" />
<i3dMapping id="markerUnloading" node="0>3|4" />
<i3dMapping id="markerLoading" node="0>3|5" />
<i3dMapping id="teleportNode" node="0>3|6" />
<i3dMapping id="infoTrigger" node="0>3|7" />
</i3dMappings>
</placeable>