Hallo,
evtl. kann mir wer helfen. Wenn ich mit dem Giants Editor 9.0.4 eine i3d-Karte laden will, dann schließt der Editor sich nach ca. 5 sek. immer wieder. Kleinere i3d Objekte laden einwandfrei, nur bei Karten schmiert er mir immer wieder ab.
Anbei mal die LOG vom Editor, evtl. kann mir jemand die Lösung für mein Problem erläutern.
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GIANTS Engine Runtime 9.0.0 (30370) 64bit (Build Date: Apr 20 2023)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.4
Main System
CPU: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
Memory: 16085 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
Version: 4.5.0 NVIDIA 536.67
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 6815745
GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: true
Foliage Shadows: true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Quality: 3
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 4
Post Process AA: Off
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 2.0 Quality: Off
Intel XeSS Quality: Off
Sharpness: 1.00
Recommended Window Size: 1920 x 1080px
Bloom Quality: 5
SSAO Quality: 19
SSAO Resolution Scaling: 0.500000
DOF: Enabled
Half Resolution DOF: Disabled
Cloud Quality: 4
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 2
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
C:\Users\*****\Desktop\FS22_Fruehling2k23\maps\mapAlpine\map.i3d (1840.03 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageDLC.i3d (21.38 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageDLC.i3d (10.57 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/decoBush/decoBush.i3d (15.76 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/meadow/meadowDLC.i3d (12.49 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/grass/grass.i3d (4.31 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/wheat/wheat.i3d (12.43 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/canola/canola.i3d (10.62 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/barley/barley.i3d (13.69 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/maize/maize.i3d (15.59 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/potato/potato.i3d (10.78 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/potato/potatoHaulm.i3d (2.26 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeet.i3d (9.51 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeetHaulm.i3d (0.97 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/sunflower/sunflower.i3d (10.28 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/soybean/soybean.i3d (14.87 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/oilseedRadish/oilseedRadish.i3d (1.63 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/poplar/poplar.i3d (8.61 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/oat/oat.i3d (3.71 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarcane.i3d (7.27 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarCaneHaulm.i3d (0.74 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/cotton/cotton.i3d (7.00 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/sorghum/sorghum.i3d (14.34 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/olive/olive.i3d (1.31 ms)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/grape/grape.i3d (0.53 ms)
Info: transform group 'C:/Users/*****/Desktop/FS22_Fruehling2k23/maps/mapAlpine/data/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
FoliageTransformGroup 'C:/Users/*****/Desktop/FS22_Fruehling2k23/maps/mapAlpine/data/densityMap_fruits.gdm' may need space for up to 5537792 instances (2048 per cell x 2704 cells)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/weed/weed.i3d (8.32 ms)
FoliageTransformGroup 'C:/Users/*****/Desktop/FS22_Fruehling2k23/maps/mapAlpine/data/densityMap_weed.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/stone/stone.i3d (3.16 ms)
FoliageTransformGroup 'C:/Users/*****/Desktop/FS22_Fruehling2k23/maps/mapAlpine/data/densityMap_stones.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
E:/SteamSpiele/steamapps/common/Farming Simulator 22/data/foliage/groundFoliage/groundFoliage.i3d (32.98 ms)
Info: transform group 'C:/Users/*****/Desktop/FS22_Fruehling2k23/maps/mapAlpine/data/densityMap_groundFoliage.gdm' has elements very far out from the cell edge (25.47% expansion)
FoliageTransformGroup 'C:/Users/*****/Desktop/FS22_Fruehling2k23/maps/mapAlpine/data/densityMap_groundFoliage.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
Vorab Danke für eure Hilfe und Tipps