Hallo zusammen,
hab nach längerem mal wieder ein Problem dass in diesen Thread passt.
Hoffe es ist in Ordnung deswegen keinen neuen Fred aufzumachen 
Ich mag das Gameplay ja sehr realistisch. Klar das nun die Ballen darum Vanilla nicht wirklich passen.
Nehmen wir nun die Ballenpresse Claas Quadrant 1200:
Wie ich nun gelesen habe muss man also die Datei "C:\Program Files (x86)\Farming Simulator 2022\data\objects\squarebales\squarebale220.xml" ändern.
Original hat diese Datei folgende Werte:
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<bale xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/bale.xsd">
<filename>$data/objects/squarebales/squarebale220/squarebale220.i3d</filename>
<size isRoundbale="false" width="1.2" height="0.9" length="2.2"/>
<mountableObject triggerNode="0" forceAcceleration="7" forceLimitScale="1" axisFreeY="false" axisFreeX="false"/>
<uvId>DEFAULT</uvId>
<baleMeshes>
<baleMesh node="1" supportsWrapping="true" isTensionBeltMesh="true"/>
<baleMesh node="1|0" supportsWrapping="true" isTensionBeltMesh="false"/>
</baleMeshes>
<fillTypes>
<fillType name="grass_windrow" capacity="6000" mass="1000" forceAcceleration="7" supportsWrapping="true">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleGrass220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
<fermenting outputFillType="silage" requiresWrapping="true" time="1"/>
</fillType>
<fillType name="dryGrass_windrow" capacity="7250" mass="426" forceAcceleration="7" supportsWrapping="false">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleHay220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
</fillType>
<fillType name="straw" capacity="8250" mass="400" forceAcceleration="7" supportsWrapping="false">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleStraw220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
</fillType>
<fillType name="silage" capacity="6000" mass="1000" forceAcceleration="7" supportsWrapping="false">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleSilage220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
</fillType>
</fillTypes>
</bale>
Nach einer Recherche und Neuberechnung kam ich zu dem Entschluss einen Faktor von 72% zu nehmen.
Das wäre dann also:
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<bale xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../shared/xml/schema/bale.xsd">
<filename>$data/objects/squarebales/squarebale220/squarebale220.i3d</filename>
<size isRoundbale="false" width="1.2" height="0.9" length="2.2"/>
<mountableObject triggerNode="0" forceAcceleration="7" forceLimitScale="1" axisFreeY="false" axisFreeX="false"/>
<uvId>DEFAULT</uvId>
<baleMeshes>
<baleMesh node="1" supportsWrapping="true" isTensionBeltMesh="true"/>
<baleMesh node="1|0" supportsWrapping="true" isTensionBeltMesh="false"/>
</baleMeshes>
<fillTypes>
<fillType name="grass_windrow" capacity="4320" mass="720" forceAcceleration="7" supportsWrapping="true">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleGrass220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
<fermenting outputFillType="silage" requiresWrapping="true" time="1"/>
</fillType>
<fillType name="dryGrass_windrow" capacity="5220" mass="307" forceAcceleration="7" supportsWrapping="false">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleHay220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
</fillType>
<fillType name="straw" capacity="5940" mass="288" forceAcceleration="7" supportsWrapping="false">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleStraw220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
</fillType>
<fillType name="silage" capacity="4320" mass="720" forceAcceleration="7" supportsWrapping="false">
<diffuse filename="$data/objects/squarebales/squarebale220/squarebaleSilage220_diffuse.dds"/>
<normal filename="$data/objects/squarebales/squarebale220/squarebale220_normal.dds"/>
<specular filename="$data/objects/squarebales/squarebale220/squarebale220_specular.dds"/>
<alpha filename="$data/objects/squarebales/squarebale220/squarebale220_alpha.dds"/>
</fillType>
</fillTypes>
</bale>
Starte ich nun das Spiel bleibt alles bei den originalen Füllmengen und Gewichten.
Was habe ich übersehen?
In der Mod gibt es nur diese Zeile:
<fillUnit>
<fillUnitConfigurations title="$l10n_configuration_silageAdditives">
<fillUnitConfiguration name="$l10n_configuration_valueNo" price="0">
<fillUnits>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="windrow" capacity="4000" showInShop="false"/>
</fillUnits>
</fillUnitConfiguration>
<fillUnitConfiguration name="$l10n_configuration_valueYes" price="2000">
<fillUnits>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="windrow" capacity="4000" showInShop="false"/>
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="SILAGE_ADDITIVE" capacity="120" showInShop="false" uiPrecision="2">
<exactFillRootNode node="exactFillRootNodeAdditives" />
</fillUnit>
</fillUnits>
<objectChange node="0>0|1|7" visibilityActive="true" visibilityInactive="false"/>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
Also irgendwie versteh ich das nicht. Wie bekomme ich nun Füllmenge und Gewicht angepasst?
Grüße und einen schönen Sonntag euch allen
silberdistelfarmer