BeitrÀge von SyntrexHD


    Also ich habe das ausprobiert ging immer noch nicht.

    hier nochmal was mir eben aufgefallen ist weil es rot war

    Log auszug

    2023-11-25 12:50 Error: data/foliage/barley/barley.xml. Error=XML_ERROR_MISMATCHED_ELEMENT ErrorID=14 (0xe) Line number=75: XMLElement name=foliageState.

    2023-11-25 12:50 Error: Failed to load foliage type 'barley'.

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404859) has a zero scale

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404868) has a zero scale

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404873) has a zero scale

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404878) has a zero scale

    2023-11-25 12:50 C:/Users/vince/Documents/My Games/FarmingSimulator2022/mods/FS22_Somewhere_in_Thuringia_III/maps/ilmtalMap.i3d (7894.62 ms)

    2023-11-25 12:50 C:/Users/vince/Documents/My Games/FarmingSimulator2022/mods/FS22_Somewhere_in_Thuringia_III/maps/sounds/sounds.i3d (72.00 ms)

    2023-11-25 12:50 data/foliage/decoFoliage/decoFoliageUS.i3d (136.42 ms)

    2023-11-25 12:50 data/foliage/decoFoliage/decoFoliageDLC.i3d (77.08 ms)

    2023-11-25 12:50 data/foliage/decoFoliage/decoFoliageFR.i3d (15.78 ms)

    2023-11-25 12:50 C:/Users/vince/Documents/My Games/FarmingSimulator2022/mods/FS22_Somewhere_in_Thuringia_III/maps/textures/foliage/decoFoliage.i3d (20.80 ms)

    2023-11-25 12:50 data/foliage/groundFoliage/groundFoliage.i3d (172.57 ms)

    2023-11-25 12:50 data/foliage/decoBush/decoBush.i3d (74.07 ms)

    2023-11-25 12:50 data/foliage/meadow/meadowDLC.i3d (72.98 ms)

    2023-11-25 12:50 data/foliage/meadow/meadowUS.i3d (30.05 ms)

    2023-11-25 12:50 Warning (performance): Foliage lod 1 mesh 'meadowUS' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).

    2023-11-25 12:50 data/foliage/meadow/meadowFR.i3d (98.06 ms)

    2023-11-25 12:50 data/foliage/grass/grass.i3d (11.27 ms)

    2023-11-25 12:50 data/foliage/wheat/wheat.i3d (72.31 ms)

    2023-11-25 12:50 data/foliage/canola/canola.i3d (38.47 ms)

    2023-11-25 12:50 data/foliage/maize/maize.i3d (89.51 ms)

    2023-11-25 12:50 data/foliage/potato/potato.i3d (61.70 ms)

    2023-11-25 12:50 data/foliage/potato/potatoHaulm.i3d (16.92 ms)

    2023-11-25 12:50 data/foliage/sugarbeet/sugarbeet.i3d (54.49 ms)

    2023-11-25 12:50 data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.91 ms)

    2023-11-25 12:50 data/foliage/sunflower/sunflower.i3d (42.74 ms)

    2023-11-25 12:50 data/foliage/soybean/soybean.i3d (61.46 ms)

    2023-11-25 12:50 data/foliage/oilseedRadish/oilseedRadish.i3d (7.92 ms)

    2023-11-25 12:50 data/foliage/poplar/poplar.i3d (13.20 ms)

    2023-11-25 12:50 data/foliage/oat/oat.i3d (15.66 ms)

    2023-11-25 12:50 data/foliage/sugarcane/sugarcane.i3d (23.43 ms)

    2023-11-25 12:50 data/foliage/sugarcane/sugarCaneHaulm.i3d (3.26 ms)

    2023-11-25 12:50 data/foliage/cotton/cotton.i3d (23.68 ms)

    2023-11-25 12:50 data/foliage/sorghum/sorghum.i3d (52.70 ms)

    2023-11-25 12:50 data/foliage/olive/olive.i3d (14.61 ms)

    2023-11-25 12:50 data/foliage/grape/grape.i3d (1.54 ms)

    2023-11-25 12:50 Info: transform group 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)

    2023-11-25 12:50 data/foliage/weed/weed.i3d (19.63 ms)

    2023-11-25 12:50 data/foliage/stone/stone.i3d (6.30 ms)

    2023-11-25 12:50 FoliageTransformGroup 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_fruits.gdm' may need space for up to 4333568 instances (2048 per cell x 2116 cells)

    2023-11-25 12:50 FoliageTransformGroup 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_weed.gdm' may need space for up to 524288 instances (512 per cell x 1024 cells)

    2023-11-25 12:50 FoliageTransformGroup 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_stones.gdm' may need space for up to 524288 instances (512 per cell x 1024 cells)

    2023-11-25 12:50 :38 [info lp2611] Current mod name: FS22_Courseplay, Current version: 7.3.0.0, last version: 7.3.0.0

    2023-11-25 12:50 :38 [dbg13 lp2611] Created directory at C:/Users/vince/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/Courses/FS22_Somewhere_in_Thuringia_III.Ilmtal

    2023-11-25 12:50 :38 [dbg13 lp2611] Created directory at C:/Users/vince/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/Courses/FS22_Somewhere_in_Thuringia_III.Ilmtal/Singleplayer

    2023-11-25 12:50 :38 [dbg13 lp2611] Created directory at C:/Users/vince/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/CustomFields/FS22_Somewhere_in_Thuringia_III.Ilmtal

    Die destinyMap sachen sind im mod ordner unter der map nicht zufinden ich probiere mal ohne den Premium DLC

    Hi,

    Ich habe das jetzt schon 2 mal gehabt, dass wenn ich ein Savegame erstellt habe und dann das nĂ€chste mal weiter machen will das ich nh fetten LUA bekomme aus welchen grĂŒnden auch immer evtl. modunvertrĂ€glichkeit?

    Ich hoffe es kann mir jemand helfen.

    LG Syntrex

    LOG

    2023-11-25 10:15 Error: Running LUA method 'update'.

    dataS/scripts/utils/FSDensityMapUtil.lua(44) : attempt to index local 'modifier' (a nil value)

    2023-11-25 10:15 Warning (script): 'DensityMapModifier:new': Argument 1 has wrong type. Expected: Int. Actual: Nil

    2023-11-25 10:15 2023-11-25 10:15 D:\auto_builder\cache\svn\0fe094cb2d0ec4b784b781920968bc31\src\base\scripting\lua\LuaScriptSystem.cpp (903)2023-11-25 10:15 : 2023-11-25 10:15 expectedType == Value::VoidType | | expectedType == Value::ClassType

    2023-11-25 10:15 LUA call stack:

    dataS/scripts/utils/FSDensityMapUtil.lua (43) : DensityMapModifier:new

    dataS/scripts/field/FieldManager.lua (483) : new

    dataS/scripts/field/FieldManager.lua (964) : getFruitModifier

    dataS/scripts/internalMods/FS22_precisionFarming/scripts/misc/AdditionalFieldBuyInfo.lua (399) : superFunc

    dataS/scripts/field/FieldManager.lua (401) : setFieldPartitionStatus

    dataS/scripts/BaseMission.lua (1277) : update

    dataS/scripts/FSBaseMission.lua (1983) : update

    dataS/scripts/missions/mission00.lua (577) : update

    dataS/scripts/main.lua (1289) : update