Beiträge von SyntrexHD

    Also ich habe das ausprobiert ging immer noch nicht.

    hier nochmal was mir eben aufgefallen ist weil es rot war

    Log auszug

    2023-11-25 12:50 Error: data/foliage/barley/barley.xml. Error=XML_ERROR_MISMATCHED_ELEMENT ErrorID=14 (0xe) Line number=75: XMLElement name=foliageState.

    2023-11-25 12:50 Error: Failed to load foliage type 'barley'.

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404859) has a zero scale

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404868) has a zero scale

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404873) has a zero scale

    2023-11-25 12:50 Error: TransformGroup Kabel20m (node id 404878) has a zero scale

    2023-11-25 12:50 C:/Users/vince/Documents/My Games/FarmingSimulator2022/mods/FS22_Somewhere_in_Thuringia_III/maps/ilmtalMap.i3d (7894.62 ms)

    2023-11-25 12:50 C:/Users/vince/Documents/My Games/FarmingSimulator2022/mods/FS22_Somewhere_in_Thuringia_III/maps/sounds/sounds.i3d (72.00 ms)

    2023-11-25 12:50 data/foliage/decoFoliage/decoFoliageUS.i3d (136.42 ms)

    2023-11-25 12:50 data/foliage/decoFoliage/decoFoliageDLC.i3d (77.08 ms)

    2023-11-25 12:50 data/foliage/decoFoliage/decoFoliageFR.i3d (15.78 ms)

    2023-11-25 12:50 C:/Users/vince/Documents/My Games/FarmingSimulator2022/mods/FS22_Somewhere_in_Thuringia_III/maps/textures/foliage/decoFoliage.i3d (20.80 ms)

    2023-11-25 12:50 data/foliage/groundFoliage/groundFoliage.i3d (172.57 ms)

    2023-11-25 12:50 data/foliage/decoBush/decoBush.i3d (74.07 ms)

    2023-11-25 12:50 data/foliage/meadow/meadowDLC.i3d (72.98 ms)

    2023-11-25 12:50 data/foliage/meadow/meadowUS.i3d (30.05 ms)

    2023-11-25 12:50 Warning (performance): Foliage lod 1 mesh 'meadowUS' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).

    2023-11-25 12:50 data/foliage/meadow/meadowFR.i3d (98.06 ms)

    2023-11-25 12:50 data/foliage/grass/grass.i3d (11.27 ms)

    2023-11-25 12:50 data/foliage/wheat/wheat.i3d (72.31 ms)

    2023-11-25 12:50 data/foliage/canola/canola.i3d (38.47 ms)

    2023-11-25 12:50 data/foliage/maize/maize.i3d (89.51 ms)

    2023-11-25 12:50 data/foliage/potato/potato.i3d (61.70 ms)

    2023-11-25 12:50 data/foliage/potato/potatoHaulm.i3d (16.92 ms)

    2023-11-25 12:50 data/foliage/sugarbeet/sugarbeet.i3d (54.49 ms)

    2023-11-25 12:50 data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.91 ms)

    2023-11-25 12:50 data/foliage/sunflower/sunflower.i3d (42.74 ms)

    2023-11-25 12:50 data/foliage/soybean/soybean.i3d (61.46 ms)

    2023-11-25 12:50 data/foliage/oilseedRadish/oilseedRadish.i3d (7.92 ms)

    2023-11-25 12:50 data/foliage/poplar/poplar.i3d (13.20 ms)

    2023-11-25 12:50 data/foliage/oat/oat.i3d (15.66 ms)

    2023-11-25 12:50 data/foliage/sugarcane/sugarcane.i3d (23.43 ms)

    2023-11-25 12:50 data/foliage/sugarcane/sugarCaneHaulm.i3d (3.26 ms)

    2023-11-25 12:50 data/foliage/cotton/cotton.i3d (23.68 ms)

    2023-11-25 12:50 data/foliage/sorghum/sorghum.i3d (52.70 ms)

    2023-11-25 12:50 data/foliage/olive/olive.i3d (14.61 ms)

    2023-11-25 12:50 data/foliage/grape/grape.i3d (1.54 ms)

    2023-11-25 12:50 Info: transform group 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)

    2023-11-25 12:50 data/foliage/weed/weed.i3d (19.63 ms)

    2023-11-25 12:50 data/foliage/stone/stone.i3d (6.30 ms)

    2023-11-25 12:50 FoliageTransformGroup 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_fruits.gdm' may need space for up to 4333568 instances (2048 per cell x 2116 cells)

    2023-11-25 12:50 FoliageTransformGroup 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_weed.gdm' may need space for up to 524288 instances (512 per cell x 1024 cells)

    2023-11-25 12:50 FoliageTransformGroup 'C:/Users/vince/Documents/My Games/FarmingSimulator2022/savegame6/densityMap_stones.gdm' may need space for up to 524288 instances (512 per cell x 1024 cells)

    2023-11-25 12:50 :38 [info lp2611] Current mod name: FS22_Courseplay, Current version: 7.3.0.0, last version: 7.3.0.0

    2023-11-25 12:50 :38 [dbg13 lp2611] Created directory at C:/Users/vince/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/Courses/FS22_Somewhere_in_Thuringia_III.Ilmtal

    2023-11-25 12:50 :38 [dbg13 lp2611] Created directory at C:/Users/vince/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/Courses/FS22_Somewhere_in_Thuringia_III.Ilmtal/Singleplayer

    2023-11-25 12:50 :38 [dbg13 lp2611] Created directory at C:/Users/vince/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/CustomFields/FS22_Somewhere_in_Thuringia_III.Ilmtal

    Die destinyMap sachen sind im mod ordner unter der map nicht zufinden ich probiere mal ohne den Premium DLC

    Hi,

    Ich habe das jetzt schon 2 mal gehabt, dass wenn ich ein Savegame erstellt habe und dann das nächste mal weiter machen will das ich nh fetten LUA bekomme aus welchen gründen auch immer evtl. modunverträglichkeit?

    Ich hoffe es kann mir jemand helfen.

    LG Syntrex

    LOG

    2023-11-25 10:15 Error: Running LUA method 'update'.

    dataS/scripts/utils/FSDensityMapUtil.lua(44) : attempt to index local 'modifier' (a nil value)

    2023-11-25 10:15 Warning (script): 'DensityMapModifier:new': Argument 1 has wrong type. Expected: Int. Actual: Nil

    2023-11-25 10:15 2023-11-25 10:15 D:\auto_builder\cache\svn\0fe094cb2d0ec4b784b781920968bc31\src\base\scripting\lua\LuaScriptSystem.cpp (903)2023-11-25 10:15 : 2023-11-25 10:15 expectedType == Value::VoidType | | expectedType == Value::ClassType

    2023-11-25 10:15 LUA call stack:

    dataS/scripts/utils/FSDensityMapUtil.lua (43) : DensityMapModifier:new

    dataS/scripts/field/FieldManager.lua (483) : new

    dataS/scripts/field/FieldManager.lua (964) : getFruitModifier

    dataS/scripts/internalMods/FS22_precisionFarming/scripts/misc/AdditionalFieldBuyInfo.lua (399) : superFunc

    dataS/scripts/field/FieldManager.lua (401) : setFieldPartitionStatus

    dataS/scripts/BaseMission.lua (1277) : update

    dataS/scripts/FSBaseMission.lua (1983) : update

    dataS/scripts/missions/mission00.lua (577) : update

    dataS/scripts/main.lua (1289) : update