Tore in map gehen nicht mehr auf nachdem sie aus dem modordner rausgenommen habe für kurze zeit

  • moin baue gerade eine map und hab sie kurz aufm desktop liegen gehabt dann hab ich sie im modsordner rein und die tore sind nicht mehr aufgegangen aber beim ersten test sind sie aufgegangen

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    GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)

    Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.

    Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.

    Application: FarmingSimulator2017

    Main System

    CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz

    Memory: 8064 MB

    OS: Windows NT 10.0 64-bit

    Physics System

    Version: 5.9.5

    Thread(s): 2

    Input System

    Keyboard enabled

    Mouse enabled

    Gamepad/Joystick enabled

    Force Feedback disabled

    Audio System

    Driver: OpenAL

    Version: 1.1

    Device: Generic Software

    Render System

    Driver: Direct 3D 11

    Card Vendor: Intel Corporation

    Renderer: Intel(R) HD Graphics 620

    Version: 21.19.136.0 (2.9.2016)

    Revision: 2

    Feature level: DirectX 11 ON

    Info: Effective window resolution 1280 x 720

    Started 2 threads for threadpool 'Render threadpool'

    Hardware Profile

    Level: Custom Medium

    View Distance Factor: 1.000000

    Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4

    Shader Quality: 1

    Skip Mipmaps: 1

    LOD Distance Factor: 1.000000

    Terrain LOD Distance Factor: 1.000000

    Terrain Normal Mapping: Yes

    Foliage View Distance Factor: 1.000000

    Max dynamic foliage View Distance Factor: 1.000000

    Foliage Density: 0.500000

    Volume Mesh Tessellation Factor: 1.000000

    Tyre Tracks Segments Factor: 1.000000

    Max. Number of Shadow Lights: 1

    Max. Number of Lights: 512

    Max. Number of Lights Per Cluster: 32

    MSAA: 0

    Farming Simulator 17

    Version: 1.5.3.1 b1841

    Available Languages: de

    Language: de

    Time: 2018-06-09 13:33:40

    Register configuration 'inputAttacherJoint'

    Register configuration 'attacherJoint'

    Register configuration 'frontloader'

    Register configuration 'motor'

    Register configuration 'baseColor'

    Register configuration 'wheel'

    Register configuration 'rimColor'

    Register configuration 'design'

    Register configuration 'designColor'

    Register configuration 'vehicleType'

    Game vehicle types loaded

    Load dlc: pdlc_modernClassicsDLC (Version: 1.0.0.0)

    Load mod: FS17Contest_SMS_CV600P (Version: 1.0.0.0)

    Load mod: FS17Contest_TajfunEGV80AHK_50k (Version: 1.0)

    Load mod: FS17_ClaasMegaPack (Version: 2.0.1.0)

    Warning: Missing l10n for button INTERACTIVE_CONTROL_SWITCH in FS17_ClaasMegaPack

    Load mod: FS17_DeutzAgrostar_471_to_631_Set_ME (Version: 1.2.0.0)

    Load mod: FS17_Eicher2070KoenigstigerPrototype (Version: 1.0.0.0)

    Load mod: FS17_flieglPowerPro (Version: 1.0.1.0)

    Load mod: FS17_fork (Version: 1.0.0.0)

    Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)

    Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)

    Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)

    Load mod: FS17_FrontloaderTools (Version: 1.0.0.0)

    Load mod: FS17_FuelUsageDisplay (Version: 3.8.0.0)

    Load mod: FS17_krogerAgrolinerHKD_150 (Version: 1.1.0.0)

    Load mod: FS17_manualAttaching (Version: 1.3.0.0)

    Load mod: FS17_MoreStraw (Version: 1.0.0.0)

    Load mod: FS17_oldFashionedTipper (Version: 1.0.0.0)

    Load mod: FS17_Poettinger300 (Version: 1.0.0.0)

    Load mod: FS17_ProSeed (Version: 1.0.1.3)

    Load mod: FS17_RauchMDS191 (Version: 1.0.0.0)

    Load mod: FS17_Sicma_RM235 (Version: 1.0.0.0)

    Load mod: FS17_sipOrion60Hpro (Version: 1.0)

    Load mod: FS17_StollSuperFrontloader (Version: 1.0.1.0)

    Load mod: FS17_watertrailer (Version: 1.0.0.0)

    Load mod: FS17_Welger_ap730 (Version: 1.0)

    Load mod: NLDFarmers_Start_Map (Version: 1.0.0.0)

    Warning: Only zip mods are supported in multiplayer. You need to zip the mod NLDFarmers_Start_Map to use it in multiplayer.

    Register vehicle type: FS17_ClaasMegaPack.claasMega208

    Register vehicle type: FS17_ClaasMegaPack.cutter_dirtNodes

    Register vehicle type: FS17_DeutzAgrostar_471_to_631_Set_ME.DeutzAgrostar631MrFox

    Register vehicle type: FS17_Eicher2070KoenigstigerPrototype.Eicher2070Prototype

    Register configuration 'brushColor'

    Register vehicle type: FS17_flieglPowerPro.flieglPowerPro

    Register vehicle type: FS17_fork.fork

    Register vehicle type: FS17_krogerAgrolinerHKD_150.Kroger

    Register vehicle type: FS17_oldFashionedTipper.nonameBaleTrailer

    Register vehicle type: FS17_Poettinger300.poettinger 300

    Register vehicle type: FS17_Sicma_RM235.FresaSicma

    Register vehicle type: FS17_StollSuperFrontloader.STOLL_Super

    Register vehicle type: FS17Contest_TajfunEGV80AHK_50k.TajfunWinch

    dataS/cameraPath01.i3d (0.12) ms

    dataS/cameraPath02.i3d (0.09) ms

    dataS/cameraPath03.i3d (0.07) ms

    data/sky/skyUS_day_night.i3d (51.83) ms

    data/sky/rain.i3d (4.07) ms

    data/sky/hail.i3d (2.11) ms

    data/sky/dust.i3d (2.02) ms

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/NLDFarmers_Start_Map/maps/trees/shaders/treeBillboardShader.xml'.

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/NLDFarmers_Start_Map/maps/map01.i3d (2745.62) ms

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'LIGHTSWITCH_CLICK' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    [--- MoreStraw Mod V1.0.0.0 Script loaded (by BlackSheep(RC-Devil) Web-Support: https://www.mods-community.de ---]

    *** ProSeed v1.0.1.3 specialization loading ***

    Disabled withering

    data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (160.09) ms

    dataS2/character/player/player01.i3d (389.79) ms


    • Offizieller Beitrag

    Also irgendwas muss an der Map geändert worden sein, was diese Warning hier verursacht:

    Warning: Positive direction key 'ANIMATED_OBJECT_OPEN_DOOR' not defined!

    Und das ist dafür verantwortlich, dass die Tore nicht funktionieren.

    Ach und ein Shader wird auch nicht gefunden:

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/NLDFarmers_Start_Map/maps/trees/shaders/treeBillboardShader.xml'.

  • der shader den behebe ich später und an der map hab ich nichts gemacht auser für die bäume die shader pfade geändert und danach gingen die tore ja noch nachdem ich sie aus dem modordner rausgenommen habe und nach ner stunde wieder rein gingen die tore auf einmal nicht mehr

  • Schau mal bitte in deine ModDesc.xml dort scheint dir folgender Eintrag zu fehlen.

    Code
    <input name="ANIMATED_OBJECT_OPEN_DOOR" category="ONFOOT" key1="" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" />
    • Offizieller Beitrag

    Dann muss der ganze Block rein: (kackdreist aus der Moddesc der HBR rausgenommen)

    Spoiler anzeigen

    <inputBindings>

    <!-- animated objects -->

    <input name="ANIMATED_OBJECT_OPEN_DOOR" key1="" key2="" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" device="1" category="ONFOOT" visible="true"/>

    <input name="ANIMATED_OBJECT_CLOSE_DOOR" key1="" key2="" button="BUTTON_1" mouse="MOUSE_BUTTON_RIGHT" device="1" category="ONFOOT" visible="true"/>

    <input name="ANIMATED_OBJECT_OPEN_DOOR_FROM_VEHICLE" key1="" key2="" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT MOUSE_BUTTON_RIGHT" device="1" category="VEHICLE" visible="true"/>

    <input name="ANIMATED_OBJECT_CLOSE_DOOR_FROM_VEHICLE" key1="" key2="" button="BUTTON_1" mouse="MOUSE_BUTTON_LEFT MOUSE_BUTTON_MIDDLE" device="1" category="VEHICLE" visible="true"/>

    <input name="LIGHTSWITCH_CLICK" key1="" key2="" button="BUTTON_17" mouse="MOUSE_BUTTON_MIDDLE" device="1" category="ONFOOT" visible="true"/>

    </inputBindings>