Hey guys. Maybe someone here will have a minute to help me understand skinned meshes skinned nodes.
I want to improve the cab of the combine. Exporting interior (it is one piece of mesh) to blender, disassembling monitors from the main mesh. But I know that joystick is in a skinned node in GE. And I don't understand the process behind exporting from blender and importing back to GE in correlation to skinned nodes.
I get it that joystick transform node is child of a interior_vis mesh parent.
But do I just replace old interior_vis mesh with new one, or there is different approach?
I've watched [Merged Mesh zerlegen] tutorial from Modelleicher. But didn't get it 100% mostly because I don't know Deutsche language.
I would appreciate any answer\link to the info.
Thank you. Stay safe!
export\import skinned node problem of understanding
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DCinema -
6. Mai 2021 um 04:49
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JensJupp
6. Mai 2021 um 06:38 Hat das Label Offen hinzugefügt. -
- Offizieller Beitrag
Since i have no experience with skinned mesh myself, i have picked out some videos on youtube until you get concrete help.
Maybe one of them will help you ... -
DCinema
6. Mai 2021 um 11:07 Hat den Titel des Themas von „export\import skinned mesh problem of understanding“ zu „export\import skinned node problem of understanding“ geändert. -
Since i have no experience with skinned mesh myself, i have picked out some videos on youtube until you get concrete help.
Maybe one of them will help you ...Thank you. I've adjusted a bit my question. Thing that I'm stuck at is:
I have a partially disassembled interior. But parts of the mesh that used for the skinned nodes as a child not disconected. And I can't understand if I need to cut them all of or not. And if I need to reconect all the child nodes to this interrior_vis mesh - how to do it.