Moin zusammen,
mein Spiel startet nicht mehr, ich habe keine Ahnung was los ist
Hier die Log mit den Error's:
Spoiler anzeigen
GIANTS Engine Runtime 8.0.0 (19542) 64bit (Build Date: Jul 3 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Memory: 8138 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Devices:
XINPUT_GAMEPAD
Number of Axes: 6
Number of Buttons: 14
XINPUT_GAMEPAD
Number of Axes: 6
Number of Buttons: 14
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1050 Ti
Version: 23.21.13.8843 (27.11.2017)
Revision: 161
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 2560 x 1440
Error: Failed to compile shader overlayArrayTexture.cg.
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom High
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box false
Shader Quality: 2
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.200000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 2.000000
Max. Number of Shadow Lights: 3
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 2
Bloom Quality: 4
SSAO Quality: 12
DOF: Enabled
Cloud Quality: 3
EnvMap Blending: Enabled
ShaderId compositeToDevice.cg:2
Error: Failed to compile shader compositeToDevice.cg:2.
Error: Cannot load compositeToDevice.cg
vllt könnt ihr mir ja weiterhelfen, danke schon mal