Hi Zusammen,
Hab ein mir bisher unbekanntes Problem. Habe so eigentlich keine Grafik-Probleme aber enorme Schwankungen in den FPS. Selbst wenn ich stehe und nichts mache, schwanken die zwischen 80 und 5 FPS
Hier mal ein Video von den Schwankungen... selbst wenn die FPS gerade niedrig wären, dürften sie doch nicht so schwanken oder? In einigen Bereichen der Map geht es zwischendurch über 100...
<div style="width: 100%; height: 0px; position: relative; padding-bottom: 62.500%;"><iframe src="https://streamable.com/e/e214dr?quality=highest" frameborder="0" width="100%" height="100%" allowfullscreen style="width: 100%; height: 100%; position: absolute;"></iframe></div>
ZitatAlles anzeigenHier meine Log: GIANTS Engine Runtime 10.0.0 (37515) 64bit Steam (Build Date: Nov 6 2024)
Copyright (c) 2008-2024, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2024, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2025
PID: 19228
Main System
CPU: Intel(R) Core(TM) i7-14700HX
Virtual Cores: 28
Memory: 16112 MB
OS: Windows NT 11.0 64-bit
[DirectStorage] Configured for base game on a SSD drive
[DirectStorage] No GPU decompression for GDeflate
[DirectStorage] No GPU decompression for GDeflate
[DirectStorage] GDeflate Compression Support for 'FileQueueHigh' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] GDeflate Compression Support for 'FileQueueNormal' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] GDeflate Compression Support for 'MemoryQueueRealtime' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] Init success
Physics System
Version: 6.3.7
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 4070 Laptop GPU 7.8GB
Revision: 161
Driver version: 31.0.15.3820
Driver version is up to date.
Hardware Feature Level : 12_1
DirectX 12 AgilitySDK : 610
Windowed Mode : off
V-Sync : off
Allow Tearing : on
HDR : off
Validation Layer : off
Effective Window Size : 2560 x 1600px
Effective Swap Chain Size : 2560 x 1600px
Started 3 threads for threadpool 'GIANTS Render threadpool'
Hardware Profile
Level: Custom Ultra
Recommended Window Size: 1920 x 1080px
UI Scaling Factor: 1.000000
3D Scaling Factor: 1.000000
View Distance Factor: 1.500000
LOD Distance Factor: 1.500000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.800000
Displacement View Distance Factor: 2.200000
Foliage Shadows: true
Volume Mesh Tesselation Factor: 0.650000
Tyre Track Segments Factor: 4.000000
Shadow Quality: 1.000000
Shadow Distance Quality: High
Allow Shadow Focus Box: true
Shadowmap Size: 2048
Shadowmap Filter Size: 16
Max. Number of Shadow Lights: 7
Shader Quality: Very High
Skip Mipmaps: 0
Use Trilinear Filtering: true
Max. Anisotropy: 8
Reflection Map Ratio: 1.000000
Terrain Quality: Very High
MSAA: 1
Post-process AA: DLAA
DLSS Quality: Off
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 3.0 Quality: Off
AMD FidelityFx SR 3.0 Frame Interpolation Mode: false
Intel XeSS Quality: Off
DRS Quality: Off
DRS Target FPS: 60
Sharpness: 1.000000
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
SSAO Quality: Low
Bloom Quality: Very High
Lensflare Quality: Off
Enable Depth-of-Field: true
Enable Texture Streaming: true
Enable Envmap Blending: true
Enable Dynamic Specular Envmap: false
Atmosphere Quality: High
Volumetric Fog Quality: Ultra
Max. Number of Volumetric Lights: 160
Half-resolution Depth-of-Field: false
Shading Rate Quality: Very High
Texture Streaming Memory Budget: 4294967296
Texture Streaming Downgrade Delay: 5000.000000
Texture Streaming Target Texel-to-Pixel Ratio: 1.000000
Shadow Filter Quality: Shadow Buffer PCSS
Shadow Denoising Quality: Off
Intel VALAR Quality: Off
Intel VALAR Power Mode: Low
Screenspace Shadows Quality: On
Cloud Shadows Quality: On
Rain Amount Factor: 1.000000
Shadow Buffer Pixel Quality: 8 Bit
Screenspace Reflections Quality: High
Screenspace Reflections Upsampling Quality: High
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
[ImageDescIndexer] Loaded 23107 imageDescs from database
Used Start Parameters:
exe x64/FarmingSimulator2025Game.exe
Platform: loading defaults
Setting 'Master Volume': 1.000
Setting 'Is Train Tabbable': true
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': true
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Help Trigger': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.600
Setting 'Vehicle Volume': 1.000
Setting 'Environment Volume': 0.700
Setting 'Character Volume': 0.700
Setting 'GUI Volume': 0.500
Setting 'Game Volume While Not In Focus': 0.000
Setting 'Master Volume': 1.000
Setting 'Music Volume': 0.450
Farming Simulator 25 (Steam)
Version: 1.2.1.0 b31303
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc uk vi id
Language: de
Time: 2024-11-22 16:40:35
Und hier noch meine Grafikeinstellungen:
hab schon alle möglichen Einstellungen im Post-Process Anti-Ali.asing ausprobiert und hat alles zu nichts geführt.
Reshade hab ich mir auch drauf gepackt... hat ach nix gebracht
Mit der vorhandenen Hardware sollte ich doch eigentlich locker auf Ultra spielen können oder? gestern ging es zwischendurch auch mal kurz ohne die FPS-Absenkungen, da lief es ohne irgendwelche Probleme und sah super aus. Wäre also eigentlich mit der Einstellung sehr zufrieden... wenn ich irgendwie diese Schwankungen in den Griff kriegen könnte.
Vielleicht hat ja einer von euch eine Idee, ich nämlich nicht mehr