OK!
Butter bei de Fische:
<animation name="tipAnimationBack">
<part node="0>0|0" startTime="1.0" endTime="13" startRot="0 0 0" endRot="-60.6 0 0" />
<part node="0>0|0|12|1" startTime="1.0" endTime="13" startRot="0 0 0" endRot="60.5 0 0" />
<sound template="metalLowVar3" startTime="1.01" direction="1" volumeScale="2.0" pitchScale="0.7"/>
<sound template="metalLowVar2" startTime="13" direction="1" volumeScale="2.5" pitchScale="0.7"/>
<sound template="clackVar6" startTime="13" direction="1" volumeScale="0.6" pitchScale="0.5"/>
<sound template="thudVar2" startTime="9.9" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
<sound template="clackVar6" startTime="13" direction="-1" volumeScale="0.8" pitchScale="0.3"/>
<sound template="clackVar1" startTime="1.1" direction="-1" volumeScale="0.8" pitchScale="0.7"/>
<sound template="metalLowVar2" startTime="1.01" direction="-1" volumeScale="2.0" pitchScale="0.6"/>
<sound template="metalLowVar3" startTime="1.1" direction="-1" volumeScale="2.0" pitchScale="0.7"/>
<sound template="metalLowVar2" startTime="1.1" direction="-1" volumeScale="2.0" pitchScale="0.9"/>
<sound template="cylinderPunch" startTime="1" direction="-1"/>
<sound template="cylinderPunch" startTime="13" direction="1"/>
</animation>
<animation name="tipAnimationBackDoor">
<part node="0>0|0|0" startTime="0.0" endTime="3" startRot="0 0 0" endRot="60 0 0" />
<sound template="cylinderPunch" startTime="0" direction="-1"/>
<sound template="cylinderPunch" startTime="3" direction="1"/>
<sound template="defaultHydraulicSound" startTime="0" endTime="3" direction="0" volumeScale="1.2" pitchScale="0.5" linkNode="0>0|0|0"/>
</animation>
Das ist die Animation beim 24_18er für´s Abkippen hinten.
<animation name="tipAnimationBack"> DAS brauchst du viermal!
<animation name="tipAnimationBack">
<animation name="tipAnimationBack1">
<animation name="tipAnimationBack2">
<animation name="tipAnimationBack3">
Und dann bei den Einträgen:
<animation name="tipAnimationBack">
<part node="0>0|0" startTime="1.0" endTime="13" startRot="0 0 0" endRot="-15.15 0 0" />
<part node="0>0|0|12|1" startTime="1.0" endTime="13" startRot="0 0 0" endRot="15.15 0 0" />...
<animation name="tipAnimationBack1">
<part node="0>0|0" startTime="1.0" endTime="13" startRot="0 0 0" endRot="-30.30 0 0" />
<part node="0>0|0|12|1" startTime="1.0" endTime="13" startRot="0 0 0" endRot="30.30 0 0" />...
<animation name="tipAnimationBack2">
<part node="0>0|0" startTime="1.0" endTime="13" startRot="0 0 0" endRot="-45.45 0 0" />
<part node="0>0|0|12|1" startTime="1.0" endTime="13" startRot="0 0 0" endRot="45.45 0 0" />...
<animation name="tipAnimationBack">
<part node="0>0|0" startTime="1.0" endTime="13" startRot="0 0 0" endRot="-60.60 0 0" />
<part node="0>0|0|12|1" startTime="1.0" endTime="13" startRot="0 0 0" endRot="60.60 0 0" />...
Im Abschnitt
<trailer>
<trailerConfigurations>
<trailerConfiguration>...
Aus :
<tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
<animation name="tipAnimationBack" speedScale="1.0" />
<doorAnimation name="tipAnimationBackDoor" speedScale="1" startTipTime="0.25"/>
</tipSide>
Wird:
<tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
<animation name="tipAnimationBack" speedScale="1.0" />
<doorAnimation name="tipAnimationBackDoor" speedScale="1" startTipTime="0.25"/>
</tipSide>
<tipSide name="$l10n_info_tipSideBack1" dischargeNodeIndex="1">
<animation name="tipAnimationBack" speedScale="1.0" />
<doorAnimation name="tipAnimationBackDoor" speedScale="1" startTipTime="0.25"/>
</tipSide>
<tipSide name="$l10n_info_tipSideBack2" dischargeNodeIndex="1">
<animation name="tipAnimationBack" speedScale="1.0" />
<doorAnimation name="tipAnimationBackDoor" speedScale="1" startTipTime="0.25"/>
</tipSide>
<tipSide name="$l10n_info_tipSideBack3" dischargeNodeIndex="1">
<animation name="tipAnimationBack" speedScale="1.0" />
<doorAnimation name="tipAnimationBackDoor" speedScale="1" startTipTime="0.25"/>
</tipSide>
Du kannst auch noch mit der speedScale die Geschwindigkeiten des Kippens angleichen bzw. korrigieren...
Das sollte eigentlich so funktionieren (hope so)...Probier mal...
Ich habe da gerade keine Zeit fĂĽr... 
Hoffentlich kriege ich jetzt mit dem ganzen Text keinen auf den Deckel... 