Guten Abend zusammen,
Ich habe ein Problem mit meinem selbst gebautem Gewicht und zwar kann ich es im Spiel nicht ankoppeln
kann es aber ganz normal kaufen Farbe auswählen etc.
Villeicht kann mir jemand helfen
Spoiler anzeigen
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<storeData>
<name> <en>Beton Weight 2300</en>
</name>
<functions>
<function>$l10n_function_weight</function>
</functions>
<specs>
<capacity unit="$l10n_unit_kg">2300</capacity>
</specs>
<rotation>0</rotation>
<image>store_agco2300.dds</image>
<price>2050</price>
<lifetime>600</lifetime>
<brand>AGCO</brand>
<category>weights</category>
<shopTranslationOffset>0 -0.1 0</shopTranslationOffset>
<shopRotationOffset>0 0 0</shopRotationOffset>
<vertexBufferMemoryUsage>55744</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>8940</indexBufferMemoryUsage>
<textureMemoryUsage>8388712</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
</storeData>
<base>
<typeDesc>$l10n_typeDesc_weight</typeDesc>
<filename>weight2300.i3d</filename>
<size width="1.5" length="1"/>
<components>
<component centerOfMass="0 0.1 0" solverIterationCount="10" mass="2300"/>
</components>
<schemaOverlay attacherJointPosition="0 0">
<default name="DEFAULT_IMPLEMENT"/>
<selected name="DEFAULT_IMPLEMENT_SELECTED"/>
</schemaOverlay>
</base>
<attachable>
<inputAttacherJoints>
<inputAttacherJoint node="0>0" jointType="implement" topReferenceNode="0>1" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" needsLowering="false">
<distanceToGround lower="0" upper="1.5"/>
</inputAttacherJoint>
</inputAttacherJoints>
</attachable>
<foliageBending>
<bendingNode minX="-0.6" maxX="0.6" minZ="-0.5" maxZ="0.5" yOffset="0.2"/>
</foliageBending>
<baseMaterial>
<material name="Weight_mat" baseNode="weight_vis">
<shaderParameter name="colorMat9" value="AGCO_GREY1"/>
</material>
</baseMaterial>
<baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="6">
<material name="Weight_mat" shaderParameter="colorMat9"/>
</baseMaterialConfigurations>
<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
<washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
<i3dMappings>
<i3dMapping id="attacherJoint" node="0>0"/>
<i3dMapping id="topReferenceNode" node="0>1"/>
<i3dMapping id="Weight_vis" node="0>2"/>
</i3dMappings>
</vehicle>