moin moin ich würde mir das wohnhaus mit hallen aus der onthehills in die stappenbachmap verbauen nur ich finde die einträge für die halle in der animation xml da das für mich zu umständlich geschrieben ist l
lg lsgaming
moin moin ich würde mir das wohnhaus mit hallen aus der onthehills in die stappenbachmap verbauen nur ich finde die einträge für die halle in der animation xml da das für mich zu umständlich geschrieben ist l
lg lsgaming
muss ich dann das wort animated object dann kopieren weil in der animated objects von onthe hills ist am ende der xml das wort zweimal
ja aber halt immer nur ein halle und sonst war alles ohne animation wie man mehere verbaut weiß ich noch nicht deswegen frage ich ja um hilfe
und das ist die log nachdem ich die xml pfade in die stappenbach animation verbaut habe
GIANTS Engine Runtime 7.0.0 (15417) 64bit (Build Date: Oct 12 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Memory: 8064 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: Intel Corporation
Renderer: Intel(R) HD Graphics 620
Version: 21.19.136.0 (2.9.2016)
Revision: 2
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Medium
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
Shader Quality: 1
Skip Mipmaps: 0
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Max dynamic foliage View Distance Factor: 1.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.5.1.0 b1583
Available Languages: de
Language: de
Time: 2018-01-31 16:01:23
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FBM17_claasLiner4000 (Version: 1.0)
Load mod: FBM17_Fastrac3000_BC6 (Version: 1.0.0.0)
Load mod: FENDT_900_Favorit (Version: 1.0)
Load mod: FS17_AgroMaszPO5 (Version: 1.2.0.0)
Load mod: FS17_AIVehicleExtension (Version: 1.1.0.0)
Load mod: FS17_Amazone_UX5200Pack (Version: 1.0.0.0)
Load mod: FS17_fendtHarvesterPackage (Version: 1.0.0.2)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)
Load mod: FS17_holmerPack (Version: 1.0.0.1)
Load mod: FS17_KockerlingJockey600 (Version: 1.1)
Load mod: FS17_KroneBigPack120_80 (Version: 2.1.0.0)
Load mod: FS17_MasseyFerguson7400 (Version: 1.0.0.0)
Load mod: FS17_MBtracKnicker (Version: 1.0.0.1)
Load mod: FS17_MoneyTool (Version: 1.0.1.0)
Load mod: FS17_Oelkers (Version: 1.0)
Load mod: FS17_SaphirGE601 (Version: 1.0.0.0)
Load mod: FS17_Stappenbach17 (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Stappenbach17 to use it in multiplayer.
Load mod: IHC_CaseIH_CFamilie (Version: 1.0)
Register vehicle type: FBM17_claasLiner4000.claasLiner
Register configuration 'terminal'
Register configuration 'interior'
Register configuration 'grill'
Register configuration 'extra'
Register configuration 'exhaust'
Register configuration 'beacon'
Register configuration 'decal'
Register configuration 'worklight'
Register configuration 'sensor'
Register configuration 'get'
Register vehicle type: FBM17_Fastrac3000_BC6.JCB3000BC6
Register vehicle type: FENDT_900_Favorit.fendt
Register configuration 'bladeType'
Register configuration 'skimmerType'
Register configuration 'diskType'
Register configuration 'other'
Register vehicle type: FS17_AgroMaszPO5.AgroMaszPO
AutoSteeringEngine initialized
Register vehicle type: FS17_holmerPack.augerWagon_foldable
Register vehicle type: FS17_holmerPack.tractor_crabSteering
Register vehicle type: FS17_MasseyFerguson7400.MF7700
Register vehicle type: FS17_MBtracKnicker.MBtrac
Register vehicle type: FS17_Oelkers.Oelkers
Register vehicle type: FS17_SaphirGE601.GE601
Register configuration 'LightPack'
Register configuration 'Antrieb'
Register vehicle type: IHC_CaseIH_CFamilie.CFamilie1
Register vehicle type: IHC_CaseIH_CFamilie.CFamilie2
Register vehicle type: IHC_CaseIH_CFamilie.CFamilie3
dataS/cameraPath01.i3d (0.16) ms
dataS/cameraPath02.i3d (0.16) ms
dataS/cameraPath03.i3d (0.11) ms
data/sky/skyUS_day_night.i3d (51.95) ms
data/sky/rain.i3d (4.24) ms
data/sky/hail.i3d (2.96) ms
data/sky/dust.i3d (2.44) ms
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/textures/shaders/buildingShader.xml'.
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/map01.i3d (4628.80) ms
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_b' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_c' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_d' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_e' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_f' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_g' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
--- loading AI Vehicle Extension v1.1 by mogli ---
Disabled withering
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FENDT_900_Favorit/fendt_900.i3d (1586.36) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_AIVehicleExtension/AutoCombine.i3d (0.19) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_MasseyFerguson7400/MF7400.i3d (1313.11) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (37.15) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (56.18) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_fendtHarvesterPackage/fendt6275L.i3d (464.06) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_fendtHarvesterPackage/FreeFlow25FT.i3d (320.58) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Oelkers/Oelkers.i3d (333.85) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_AgroMaszPO5/AgromaszPO5.i3d (748.43) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_SaphirGE601/GE601.i3d (214.58) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_KockerlingJockey600/jockey600.i3d (165.93) ms
data/vehicles/trailers/bredal/K165.i3d (106.11) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_MBtracKnicker/i3d/MBtrac.i3d (1837.42) ms
data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (111.40) ms
data/vehicles/tools/poettinger/poettingerNovaCatX8.i3d (27.59) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FBM17_claasLiner4000/claasLiner4000.i3d (252.15) ms
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_KroneBigPack120_80/BP120_80.i3d (96.16) ms
dataS2/character/player/player01.i3d (360.54) ms
wäre jemand vieleicht so nett und würde mir die halle verbauen verzweifle langsam beim verbauen danke im voraus
könnte mir wer hier die fertigen xml pfade und so posten da es auch nicht wie vorhin obwohl ich bei beiden mal die xml datein bei der stappenbach animation eingefügt habe
ZitatAlles anzeigenich habe mir das alles kopiert
Spoiler anzeigen
<!-- hof tore -->
<animatedObject index="farm_tor_a">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_b">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_c">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_d">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_e">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="1.395 2.8 0" />
<keyFrame time="1.00" translation="4.1 2.8 0" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="-1.395 2.8 0" />
<keyFrame time="1.00" translation="-4.1 2.8 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_f">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>
</part>
<part node="2"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_g">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>
</part>
<part node="2"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>
</part>
</animation>
</animatedObject>
wie finde ich das jetzt raus welche einträge ich alle brauche ?
Sie stehen alle in deiner Log.
Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'
Hier fehlt der Eintrag für "farm_tor_a"
Dir fehlen also die "farm_tor_a" bis "farm_tor_g" Einträge in deiner animatedObjects.xml Datei.
Ein Pfad zu einem shader stimmt auch nicht.
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/textures/shaders/buildingShader.xml'.
den mit dem shader kapier ich selbst nicht und bei den farm tor da habe ich immer die ganzen einträge genommen
Heisst deine animatedObjects.xml auch so? Ich habe gerade mal nachgesehen, und bei mir heisst die nämlich "Stappenbach_anim.xml"
Ich habe aber nicht die neuste Version der Stappenbach, daher weiss ich nicht ob sie immer noch so heisst.
ja bei mir heißt die auch so
Lösch mal alles, was du da eingetragen hast und ersetze es mit diesem hier:
<!-- hof tore -->
<animatedObject index="farm_tor_a">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_b">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_c">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_d">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="0 2.64 1.205" />
<keyFrame time="1.00" translation="0 2.64 3.5" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="0 2.64 -1.205" />
<keyFrame time="1.00" translation="0 2.64 -3.5" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_e">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of left door node-->
<keyFrame time="0" translation="1.395 2.8 0" />
<keyFrame time="1.00" translation="4.1 2.8 0" />
</part>
<part node="2"> <!--index of right door node-->
<keyFrame time="0" translation="-1.395 2.8 0" />
<keyFrame time="1.00" translation="-4.1 2.8 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_f">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>
</part>
<part node="2"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>
</part>
</animation>
</animatedObject>
<animatedObject index="farm_tor_g">
<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>
</part>
<part node="2"> <!--index of Door node-->
<Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>
<Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>
</part>
</animation>
</animatedObject>
Sorry, ich weiss nicht wie man den spoiler benutzt
Es steht doch jedes fehlende Tor in seiner Log.
Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'
und das geht bis
Error: index 'farm_tor_g' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'
danke werde mir die einträge gleich verbauen
die fehler sind immer noch da
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/textures/shaders/buildingShader.xml'.
C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/map01.i3d (4500.03) ms
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_b' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_c' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_d' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_e' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_f' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.
Error: index 'farm_tor_g' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)
---
Die Einträge für farm_tor_a usw hast du aber in die xml der Stappenbach übertrage?
Befindet sich die xml auch an dieser stelle maps/animatedObjects.xml ?
ja die befindet sich an der stelle
Zeig mal her deine animatedObjects.xml dann schauen wir da mal drüber
welche von der stappenbach und als datei oder in spoiler
Die von der Stappenbach, wo du die Gebäude eingebaut hast. Brauchst nicht Spoilern. Kannst den text auch einfach HIER einfügen und Oben rechts auf Senden drücken und den Link mitteilen.