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  1. Forbidden Mods - einfach verboten gut
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wohnhaus mit animation aus onthe hills map in stappenbach map verbauen

  • Pixeldesign_Vario
  • 31. Januar 2018 um 14:22
  • Geschlossen
  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 14:22
    • #1

    moin moin ich würde mir das wohnhaus mit hallen aus der onthehills in die stappenbachmap verbauen nur ich finde die einträge für die halle in der animation xml da das für mich zu umständlich geschrieben ist l

    lg lsgaming

  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 15:53
    • #2

    muss ich dann das wort animated object dann kopieren weil in der animated objects von onthe hills ist am ende der xml das wort zweimal

  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 16:06
    • #3

    ja aber halt immer nur ein halle und sonst war alles ohne animation wie man mehere verbaut weiß ich noch nicht deswegen frage ich ja um hilfe

    und das ist die log nachdem ich die xml pfade in die stappenbach animation verbaut habe

    Spoiler anzeigen

    GIANTS Engine Runtime 7.0.0 (15417) 64bit (Build Date: Oct 12 2017)

    Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.

    Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.

    Application: FarmingSimulator2017

    Main System

    CPU: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz

    Memory: 8064 MB

    OS: Windows NT 10.0 64-bit

    Physics System

    Version: 5.9.5

    Thread(s): 2

    Input System

    Keyboard enabled

    Mouse enabled

    Gamepad/Joystick enabled

    Force Feedback disabled

    Audio System

    Driver: OpenAL

    Version: 1.1

    Device: Generic Software

    Render System

    Driver: Direct 3D 11

    Card Vendor: Intel Corporation

    Renderer: Intel(R) HD Graphics 620

    Version: 21.19.136.0 (2.9.2016)

    Revision: 2

    Feature level: DirectX 11 ON

    Info: Effective window resolution 1280 x 720

    Started 2 threads for threadpool 'Render threadpool'

    Hardware Profile

    Level: Custom Medium

    View Distance Factor: 1.000000

    Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4

    Shader Quality: 1

    Skip Mipmaps: 0

    LOD Distance Factor: 1.000000

    Terrain LOD Distance Factor: 1.000000

    Terrain Normal Mapping: Yes

    Foliage View Distance Factor: 1.000000

    Max dynamic foliage View Distance Factor: 1.000000

    Foliage Density: 0.500000

    Volume Mesh Tessellation Factor: 1.000000

    Tyre Tracks Segments Factor: 1.000000

    Max. Number of Shadow Lights: 1

    Max. Number of Lights: 512

    Max. Number of Lights Per Cluster: 32

    MSAA: 0

    Farming Simulator 17

    Version: 1.5.1.0 b1583

    Available Languages: de

    Language: de

    Time: 2018-01-31 16:01:23

    Register configuration 'inputAttacherJoint'

    Register configuration 'attacherJoint'

    Register configuration 'frontloader'

    Register configuration 'motor'

    Register configuration 'baseColor'

    Register configuration 'wheel'

    Register configuration 'rimColor'

    Register configuration 'design'

    Register configuration 'designColor'

    Register configuration 'vehicleType'

    Game vehicle types loaded

    Load mod: FBM17_claasLiner4000 (Version: 1.0)

    Load mod: FBM17_Fastrac3000_BC6 (Version: 1.0.0.0)

    Load mod: FENDT_900_Favorit (Version: 1.0)

    Load mod: FS17_AgroMaszPO5 (Version: 1.2.0.0)

    Load mod: FS17_AIVehicleExtension (Version: 1.1.0.0)

    Load mod: FS17_Amazone_UX5200Pack (Version: 1.0.0.0)

    Load mod: FS17_fendtHarvesterPackage (Version: 1.0.0.2)

    Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)

    Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)

    Load mod: FS17_holmerPack (Version: 1.0.0.1)

    Load mod: FS17_KockerlingJockey600 (Version: 1.1)

    Load mod: FS17_KroneBigPack120_80 (Version: 2.1.0.0)

    Load mod: FS17_MasseyFerguson7400 (Version: 1.0.0.0)

    Load mod: FS17_MBtracKnicker (Version: 1.0.0.1)

    Load mod: FS17_MoneyTool (Version: 1.0.1.0)

    Load mod: FS17_Oelkers (Version: 1.0)

    Load mod: FS17_SaphirGE601 (Version: 1.0.0.0)

    Load mod: FS17_Stappenbach17 (Version: 1.0.0.0)

    Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_Stappenbach17 to use it in multiplayer.

    Load mod: IHC_CaseIH_CFamilie (Version: 1.0)

    Register vehicle type: FBM17_claasLiner4000.claasLiner

    Register configuration 'terminal'

    Register configuration 'interior'

    Register configuration 'grill'

    Register configuration 'extra'

    Register configuration 'exhaust'

    Register configuration 'beacon'

    Register configuration 'decal'

    Register configuration 'worklight'

    Register configuration 'sensor'

    Register configuration 'get'

    Register vehicle type: FBM17_Fastrac3000_BC6.JCB3000BC6

    Register vehicle type: FENDT_900_Favorit.fendt

    Register configuration 'bladeType'

    Register configuration 'skimmerType'

    Register configuration 'diskType'

    Register configuration 'other'

    Register vehicle type: FS17_AgroMaszPO5.AgroMaszPO

    AutoSteeringEngine initialized

    Register vehicle type: FS17_holmerPack.augerWagon_foldable

    Register vehicle type: FS17_holmerPack.tractor_crabSteering

    Register vehicle type: FS17_MasseyFerguson7400.MF7700

    Register vehicle type: FS17_MBtracKnicker.MBtrac

    Register vehicle type: FS17_Oelkers.Oelkers

    Register vehicle type: FS17_SaphirGE601.GE601

    Register configuration 'LightPack'

    Register configuration 'Antrieb'

    Register vehicle type: IHC_CaseIH_CFamilie.CFamilie1

    Register vehicle type: IHC_CaseIH_CFamilie.CFamilie2

    Register vehicle type: IHC_CaseIH_CFamilie.CFamilie3

    dataS/cameraPath01.i3d (0.16) ms

    dataS/cameraPath02.i3d (0.16) ms

    dataS/cameraPath03.i3d (0.11) ms

    data/sky/skyUS_day_night.i3d (51.95) ms

    data/sky/rain.i3d (4.24) ms

    data/sky/hail.i3d (2.96) ms

    data/sky/dust.i3d (2.44) ms

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/textures/shaders/buildingShader.xml'.

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/map01.i3d (4628.80) ms

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_b' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_c' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_d' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_e' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_f' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_g' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    --- loading AI Vehicle Extension v1.1 by mogli ---

    Disabled withering

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FENDT_900_Favorit/fendt_900.i3d (1586.36) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_AIVehicleExtension/AutoCombine.i3d (0.19) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_MasseyFerguson7400/MF7400.i3d (1313.11) ms

    data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (37.15) ms

    data/vehicles/tools/stoll/stollToolShovel.i3d (56.18) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_fendtHarvesterPackage/fendt6275L.i3d (464.06) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_fendtHarvesterPackage/FreeFlow25FT.i3d (320.58) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Oelkers/Oelkers.i3d (333.85) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_AgroMaszPO5/AgromaszPO5.i3d (748.43) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_SaphirGE601/GE601.i3d (214.58) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_KockerlingJockey600/jockey600.i3d (165.93) ms

    data/vehicles/trailers/bredal/K165.i3d (106.11) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_MBtracKnicker/i3d/MBtrac.i3d (1837.42) ms

    data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (111.40) ms

    data/vehicles/tools/poettinger/poettingerNovaCatX8.i3d (27.59) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FBM17_claasLiner4000/claasLiner4000.i3d (252.15) ms

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_KroneBigPack120_80/BP120_80.i3d (96.16) ms

    dataS2/character/player/player01.i3d (360.54) ms


  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 16:37
    • #4

    wäre jemand vieleicht so nett und würde mir die halle verbauen verzweifle langsam beim verbauen danke im voraus

  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 16:50
    • #5

    könnte mir wer hier die fertigen xml pfade und so posten da es auch nicht wie vorhin obwohl ich bei beiden mal die xml datein bei der stappenbach animation eingefügt habe

  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 16:58
    • #6
    Zitat

    ich habe mir das alles kopiert

    Spoiler anzeigen

    <!-- hof tore -->

    <animatedObject index="farm_tor_a">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_b">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_c">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_d">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_e">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="1.395 2.8 0" />

    <keyFrame time="1.00" translation="4.1 2.8 0" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="-1.395 2.8 0" />

    <keyFrame time="1.00" translation="-4.1 2.8 0" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_f">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />

    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>

    </part>

    <part node="2"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_g">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />

    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>

    </part>

    <part node="2"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>

    </part>

    </animation>

    </animatedObject>

    Alles anzeigen
  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 17:10
    • #7

    wie finde ich das jetzt raus welche einträge ich alle brauche ?

  • HeniJimdrix
    Reaktionen
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    • 31. Januar 2018 um 17:41
    • #8

    Sie stehen alle in deiner Log.

    Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'

    Hier fehlt der Eintrag für "farm_tor_a"

    Dir fehlen also die "farm_tor_a" bis "farm_tor_g" Einträge in deiner animatedObjects.xml Datei.

    Ein Pfad zu einem shader stimmt auch nicht.

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/textures/shaders/buildingShader.xml'.

  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 17:45
    • #9

    den mit dem shader kapier ich selbst nicht und bei den farm tor da habe ich immer die ganzen einträge genommen

  • HeniJimdrix
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    • 31. Januar 2018 um 17:54
    • #10

    Heisst deine animatedObjects.xml auch so? Ich habe gerade mal nachgesehen, und bei mir heisst die nämlich "Stappenbach_anim.xml"

    Ich habe aber nicht die neuste Version der Stappenbach, daher weiss ich nicht ob sie immer noch so heisst.

  • Pixeldesign_Vario
    Gast
    • 31. Januar 2018 um 17:57
    • #11

    ja bei mir heißt die auch so

  • HeniJimdrix
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    • 31. Januar 2018 um 18:08
    • #12

    Lösch mal alles, was du da eingetragen hast und ersetze es mit diesem hier:


    Spoiler anzeigen

    <!-- hof tore -->

    <animatedObject index="farm_tor_a">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_b">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_c">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_d">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="0 2.64 1.205" />

    <keyFrame time="1.00" translation="0 2.64 3.5" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="0 2.64 -1.205" />

    <keyFrame time="1.00" translation="0 2.64 -3.5" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_e">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />

    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of left door node-->

    <keyFrame time="0" translation="1.395 2.8 0" />

    <keyFrame time="1.00" translation="4.1 2.8 0" />

    </part>

    <part node="2"> <!--index of right door node-->

    <keyFrame time="0" translation="-1.395 2.8 0" />

    <keyFrame time="1.00" translation="-4.1 2.8 0" />

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_f">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />

    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>

    </part>

    <part node="2"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>

    </part>

    </animation>

    </animatedObject>

    <animatedObject index="farm_tor_g">

    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />

    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.80" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />

    <animation initialTime="0" duration="4">

    <part node="1"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 3.045" rotation="0 -145 0"/>

    </part>

    <part node="2"> <!--index of Door node-->

    <Keyframe time="0" translation="0 2.8 -3.045" rotation="0 0 0"/>

    <Keyframe time="1" translation="0 2.8 -3.045" rotation="0 145 0"/>

    </part>

    </animation>

    </animatedObject>

    Sorry, ich weiss nicht wie man den spoiler benutzt :heul:

    Einmal editiert, zuletzt von HenneG60 (1. Februar 2018 um 19:58) aus folgendem Grund: Spoiler hinzugefügt

  • HeniJimdrix
    Reaktionen
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    • 31. Januar 2018 um 18:17
    • #13

    Es steht doch jedes fehlende Tor in seiner Log.

    Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'

    und das geht bis

    Error: index 'farm_tor_g' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'

  • Pixeldesign_Vario
    Gast
    • 1. Februar 2018 um 14:28
    • #14

    danke werde mir die einträge gleich verbauen

  • Pixeldesign_Vario
    Gast
    • 1. Februar 2018 um 15:13
    • #15

    die fehler sind immer noch da

    Spoiler anzeigen

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/textures/shaders/buildingShader.xml'.

    C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/map01.i3d (4500.03) ms

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_a' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_b' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_c' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_d' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_e' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_f' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    Error: Failed to open xml file 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'.

    Error: index 'farm_tor_g' not found in AnimatedObject xml 'C:/Users/HP-PC/Documents/My Games/FarmingSimulator2017/mods/FS17_Stappenbach17/maps/animatedObjects.xml'!

    Error: Running LUA method 'AnimatedObject.onCreate'.

    dataS/scripts/objects/AnimatedObject.lua(287) : attempt to index field 'controls' (a nil value)

    ---

  • Kaffeekirsche
    Gast
    • 1. Februar 2018 um 15:29
    • #16

    Die Einträge für farm_tor_a usw hast du aber in die xml der Stappenbach übertrage?

    Befindet sich die xml auch an dieser stelle maps/animatedObjects.xml ?

  • Pixeldesign_Vario
    Gast
    • 1. Februar 2018 um 15:38
    • #17

    ja die befindet sich an der stelle

  • Kaffeekirsche
    Gast
    • 1. Februar 2018 um 16:03
    • #18

    Zeig mal her deine animatedObjects.xml dann schauen wir da mal drüber

  • Pixeldesign_Vario
    Gast
    • 1. Februar 2018 um 16:06
    • #19

    welche von der stappenbach und als datei oder in spoiler

  • Kaffeekirsche
    Gast
    • 1. Februar 2018 um 16:15
    • #20

    Die von der Stappenbach, wo du die Gebäude eingebaut hast. Brauchst nicht Spoilern. Kannst den text auch einfach HIER einfügen und Oben rechts auf Senden drücken und den Link mitteilen.

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