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- Offizieller Beitrag
Konsole aktivieren und aufrufen
Die Konsole könnt ihr ausschließlich in der PC-Version vom LS25 nutzen. Um sie im Spiel zu aktivieren, geht ihr wie folgt vor:
Navigiert auf eurem PC zu eurem Ordner mit der "game.xml"-Datei (Standardmäßig C:\Users\EuerPC-Name\OneDrive\Dokumente\My Games\FarmingSimulator2025).
Öffnet game.xml mit einem beliebigen Texteditor.
Bei der fünften Zeile von unten findet ihr den Eintrag "<controls>false</controls>".
Ändert das "false" in "true" um.
Speichert die Datei ab und startet den LS25.
Drückt im laufenden Spiel die ^-Taste, um die Konsole aufzurufen.
Ein weiterer Druck der ^-Taste erlaubt euch die Eingabe von Konsolenbefehlen, die ihr immer mit der Enter-Taste bestätigen müsst.
Um Konsolenbefehle zu deaktivieren, gebt die Befehle erneut ein. Ein dritter Druck auf die ^-Taste schließt die Konsole wieder.
Die nützlichsten und spaßigsten Konsolenbefehle mit ihren Effekten entnehmt ihr der folgenden Tabelle:
gsPlayerFlightToggle
Lässt euren Charakter fliegen. Drückt die J-Taste zum Ein-und Ausschalten des Flugmodus. Mit Q und E reguliert ihr die Flughöhe.
q
Beendet das Spiel sofort und kehrt zum Desktop zurück. Die Befehle "exit" und "quit" haben denselben Effekt.
gsWeatherSet
Lässt euch das Wetter verändern. Etwa "gsWeatherSetFog" für Nebel oder "gsWeatherSetCloud" für bewölktes Wetter.
gsPlayerSuperStrengthToggle
Macht euch sehr stark. So könnt ihr schwere Maschinen und Traktoren mit der Hand anheben und schnell umplatzieren.
Alle Konsolenbefehle in alphabetischer Reihenfolge entnehmt ihr der folgenden Liste:
Alle Konsolenbefehle im LS25
debuggerPopups: Enable/disable debugger popup dialogs
dmvoTimingLogs: Enable or disable timing logs for DensityMapVisualizationOverlay updates
dumpXssInputs: Dump XssS Inputs
enableAnimalStatesDebugRendering: Enable/disable animal states debug rendering
enableDoF: Enable / Disable DoF
enableFramerateLimit: Enable/disable frames per second limiter
enableOccluderDebugRendering: Enable/disable occluder debug rendering
enablePostFx: Enable/disable postfx
enableShadingRateImage: Toggles usage of a shading rate image for render passes given in the first parameter (e.g. main, reflections)
enableTrafficDebugRendering: Enable/disable traffic system debug rendering
exit: Quits application
framerateLimitFPS: Frames per second limit attribute
gsAmbientSoundSystemReload: Reloads the ambient sound system
gsAmbientSoundSystemToggleDebugView: Toggles the ambient sound system debug view
gsAsyncManagerToggleDebugView: Toggles the debug view for overlaps and raycasts
gsAutoSave: Enables/disables auto save
gsAutoSaveInterval: Sets the auto save interval
gsBrandUsageList: Prints a list of all used brands
gsCameraFovSet: Sets camera field of view angle
gsCameraManagerDebug: Toggle camera manager debug mode
gsCollisionFlagShowAll: Shows all available collision flags
gsCollisionMaskMappingReload
gsCollisionMaskMappingVerbose
gsCollisionPresetsExport: Export all collision presets to xml files
gsCustomEnvMapList
gsCustomEnvMapSet
gsDebugManagerClearElements: Removes all permanent elements and functions from DebugManager
gsDebugManagerGroupRemove: Remove group and its debug elements
gsDebugManagerGroupVisibilitySet: Toggle or set visibility of given group name
gsDebugManagerGroupsList: List all currently used debug element groups with visibility and number of elements
gsDebugPhysicsCollisionsGroup: Opens a dialog to modify collision group debug options
gsDepthOfFieldSetFarParams: Set far depth of field parameters
gsDepthOfFieldSetNearParams: Set near depth of field parameters
gsDestructibleObjectsDamageAdd: Add damage to a destructible object camera is pointed at
gsDestructibleObjectsDebug: Toggle DestructibleMapObjectSystem debug
gsEnvironmentAreaSystemToggleDebugView: Toggles the environment checker debug view
gsEnvironmentAutoExposureToggle: Toggles auto exposure
gsEnvironmentFixedVisualsSet: Sets the visual seasons to a fixed period
gsEnvironmentMaskSystemToggleDebugView: Toggles environment mask system debug view
gsEnvironmentReload: Reloads environment
gsEnvironmentSeasonalShaderDebug: Shows the current seasonal shader parameter
gsEnvironmentSeasonalShaderSet: Sets the seasonal shader to a forced value
gsFarmSet: Set farm for current player or vehicle
gsFruitTypesExportStats: Exports the fruit type stats into a text file
gsGuidDebug
gsGuidDrawHelper
gsGuiFocusDebug
gsGuiSafeFrameShow
gsHudVisibility: Toggle HUD visibility
gsl3DCacheClean: Removes all cached i3d files to ensure the latest versions are loaded from disk
gs3DCacheShow: Show active i3d cache
gs3DLoadingDelaySet: Sets loading delay for i3d files
gs3DPrintActiveLoadings: Print active loadings
gsIgnitionLockDebug: Toggles the ignition lock debug view
gsInputContextPrint
gsInputContextShow
gsInputDebug
gsInputDebugControllerSymbols
gsInputRegisteredActionsShow
gsLicensePlateCreateAllIcons: Create license plate icons for all vehicles
gsLightProfileToggle: Toggles between high and low light profile on vehicles & placeables
gsMaterialManagerDebug: Debug particle effect
gsNetworkDebug: Toggle network debugging
gsNetworkShowObjects: Toggle network show objects
gsNetworkShowTraffic: Toggle network traffic visualization
gsNetworkShowTrafficClients: Toggle client network traffic visualization
gsNoteExport: Exports currently created note nodes as i3d file
gsNoteList: Lists currently created note nodes in console/log
gsObjectMaskPresetsExport: Export all object mask presets to xml files
gsOverlayManagerReset: Deletes all currently loaded texture configurations
gsParticleSystemDebug: Debug particle effect
gsPedestrianSystemDebug: Debug pedestrian system
gsPedestrianSystemReload: Reload pedestrian system xml
gsPedestrianSystemToggle: Toggle pedestrian system
gsPlayerAnimationDebug: Toggles animation debug view
gsPlayerAnimationReload: Reloads the animations
gsPlayerDebugFlagToggle: Toggles the debug display flag with the given name for the player
gsPlayerDebugFlagVerbosityToggle: Toggles the debug display verbosity flag with the given name for the player
gsPlayerFlightToggle: Enables flight to be toggled (key J). Use keys Q and E to change altitude
gsPlayerNoClipToggle: Toggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled.
gsPlayerSoundsDebug: Toggles sounds debug view
gsPlayerSoundsReload: Reloads the sounds
gsPlayerSuperSpeedToggle: Massively increases the movement speed of the player
gsPlayerSuperStrengthToggle: Toggles the super strength mode for the player
gsPowerConsumerSet: Sets properties of the powerConsumer specialization
gsProductionPointSetFillLevel
gsProductionPointSetOutputMode
gsProductionPointSetOwner
gsProductionPointSetProductionState
gsProductionPointsList: List all production points on map
gsProductionPointsPrintAutoDeliveryMapping: Prints which fillTypes are required by which production points
gsRenderColorAndDepthScreenShot: Captures a screenshot with color and depth information
gsReverbSystemSettingsReload: Reloads the reverb settings
gsReverbSystemToggleDebugView: Toggles the reverb debug view
gsScriptCommandsList: Lists script-based console commands. Use 'help' to get all commands
gsSearch: Searches for script-based console commands containing the given string (name and description). Use 'help' to get all commands
gsSetFixedExposureSettings: Sets fixed exposure settings
gsSetHighQuality: Increase draw and LOD distances of foliage, terrain and objects
gsShallowWaterSimDebug: Toggle shallow water simulation debug mode
gsShallowWaterSimExtraDepthSet: Set water simulation extra depth
gsShallowWaterSimPaint: Paint shape on simulation
gsShallowWaterSimParamSet: Set water simulation parameters
gsShallowWaterSimReset: Reset water simulation
gsShopUIToggle: Toggle shop config screen UI visibility
gsSoundManagerDebug: Toggle SoundManager global debug mode
gsSoundMixerDebug: Toggle sound mixer debug mode
gsSplineDebug: Toggles debug visualization for all splines currently in the scene
gsStoreItemsReload: Reloads storeItem data
gsTensionBeltDebug: Toggles the debug tension belt rendering of the vehicle
gsTimeSet: Sets the day time in hours
gsToneMapping: Toggle Tone Mapping dialog visibility
gsTrafficSystemLightsDebug: Reloads traffic system
gsTrafficSystemReload: Reloads traffic system
gsTrafficSystemToggleDebug: Enables debug rendering for the collision geometry
gsTrafficSystemValidate: Validates traffic system setup
gsVehicleAnalyze: Analyze vehicle
gsVehicleBottomArmSetWidth: Sets the width of the bottom arm to a certain category width
gsVehicleDebug: Toggles the vehicle debug values rendering
gsVehicleDebugAttacherJointConnections: Visualization of the connection hoses and power take offs per attacher joint
gsVehicleDebugCastShadow: Visualizes all shapes that cast shadows
gsVehicleDebugCylineredUpdateDebug: Shows the name of each movingPart or movingTool that is updated
gsVehicleDebugDecalLayer: Visualizes all shapes with decal layer
gsVehicleDebugLOD: Enables vehicle LOD debug
gsVehicleDebugLightIESProfiles: Enables and disables IES profiles on the light source (only the automatically assigned profiles)
gsVehicleDebugMaterial: Visualizes all shapes that got the given material template assigned
gsVehicleDebugMergeGroups: Visualizes all merge groups
gsVehicleDebugPassengerSeats: Enables debugging for passenger seat character targets
gsVehicleDebugPowerTakeOffs: Spawns all power take offs in front of the player
gsVehicleDebugSharedLights: Spawns all shared lights in front of the player
gsVehicleDebugToggleWheelDisplacement: Toggles the interaction of the wheels with the displacement
gsVehicleDebugTopLights: Toggles between top and bottom lights
gsVehicleDebugWetness: Visualizes the wetness masking of the vehicle
gsVehicleDebugWheelEffects: Enabled the wheel effects all the time
gsVehicleExportScenegraph: Exports the vehicle scenegraph to a xml file
gsVehicleRecordAnimation: Turns on the state recording for the given animationName
gsVehicleRecordState: Starts and stops vehicle state recording
gsVehicleReload: Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
gsVehicleSaleSystemRefresh: Generate new set of sale items
gsWeatherAdd: Adds a weather object by type
gsWeatherDebug: Toggles weather debug
gsWeatherReload: Reloads weather data
gsWeatherSet: Sets a weather object by type
gsWeatherSetClouds: Sets cloud data
gsWeatherSetDebugWind: Sets wind data
gsWeatherSetFog: Sets fog values
gsWeatherToggleRandomWindWaving: Toggles waving of random wind
gsWeatherTwisterSpawn: Adds a twister at current position in current direction
gsWildlifeRespawnAll: Despawns all current instances
gsWildlifeForceSpawnAtLookAt: Forces an instance of the given species to spawn at the position the player is looking at
gsWildlifeSetDisplayedSpecies: Sets the species whose spawn chance is shown on the debug minimap to the species with the given name
gsWildlifeSetMaximumBudget: Sets the maximum budget of the wildlife manager, determining how many total instances can be spawned
gsWildlifeSpawnFlyingInstance: Spawns the given number of flying instances that travel over the player
gsWildlifeToggleAI: Toggles instance AI on/off (does not work for companions, i.e. deer)
gsWildlifeToggleDebugView: Toggles the debug view for the wildlife system
gsWildlifeToggleDespawning: Toggles despawning on/off
gsWildlifeToggleRandomPositionDisplay: Toggles random positions being shown in the debug view every frame, for debugging spawn positions
gsWildlifeToggleSpawning: Toggles spawning on/off
gsWiperStateSet: Sets the given wiper state for all vehicles
gsWorldAttributesToggleDebugView: Toggles the debug view for the local world attributes
gsXMLGenerateSchemas: Generates xml schemas
listEntities: Print detailed entity list
listResources: Print detailed resource list
parallelRenderingAndPhysics: Enable parallel rendering and physics
q: Quits application
quit: Quits application
qws: Quit without saving (to the main menu)
reloadAllTextures: Reload all textures
reloadAnimalConfiguration: Reload configuration data for animals in husbandries
reloadColorGradingSettings: Reload Color Grading Settings
reloadResource: Reloads resource with given name (or matching given wildcard)
resetAllStatsPages
setAsymmetryFactor: Set Cornette Shank asymmetry factor [0..1] setAtmosphereQuality: Atmosphere Quality
setBloomMagnitude: Sets bloom magnitude [0..1]
setBloomThreshold: Sets threshold for bloom mask computation
setBrightnessNits: Brightness nits of the scene
setCirrusCloudDensityScaling: Sets cirrus cloud coverage scaling factor
setCirrusCloudVelocity: Sets cirrus cloud velocity
setCloudBaseShapeScaling: Scales sampling position of base cloud shape texture
setCloudDensityScale: Sets cloud density scaling factor [0 1]
setCloudErosionScaling: Scales sampling position of cloud erode texture
setCloudNoiseVelocity: Sets Volumetric Noise Scroll-Velocity
setCloudPrecipitation: Sets cloud precipitation coefficient [0 1]
setCloudShadowsDensityScale: Sets multiplier of cloud density for the purpose of cloud shadows
setCloudShadowsQuality: Sets quality of cloud shadows
setCloudShadowsSizeScale: Sets scale of clouds for the purpose of cloud shadows
setCloudShadowsTransmittanceBoost: Sets boost of cloud shadow transmittance
setDLSSQuality: Set NVIDIA DLSS Quality
setDRSQuality: Set Dynamic Resolution Scale quality
setDRSTargetFps: Set target FPS for Dynamic Resolution Scale
setDirLightDepthBias: Set depth bias for the first directional light
setDirLightSlopeScaleDepthBias: Set slope-scaled depth bias for the first directional light
setDOFBlendWeights: X-fade distances d0, d1, d2
setDOFBlurArea: DOF Blur Area, top left(x,y), bottom right(x,y), x,y in [0 1]
setDOFFarCoC: Set DoF far CoC radius
setDOFNearCoC: Set DoF near CoC radius
setDOFParams: DOF parameters, nearCoC, endNearBlurDist, farCoC, startFarBlurDist, endFarBlurDist
setFSR30FrameGenerationDebugDraw: Enables AMD FSR 3.0 Frame Generation Debug Draw
setFSR30FrameInterpolation: Enables AMD FSR 3.0 Frame Interpolation
setFSR30Quality: Set AMD FSR 3.0 Quality
setFSRQuality: Set AMD FSR 1.0 Quality
setGroundFogGroundLevelDensity: Set Ground Fog ground level density [0..1]
setGroundFogMaxHeight: Set max Ground Fog height
setGroundFogWindVelocity: Set Ground Fog wind velocity
setHDRGamma: Set Post FX Hdr Gamma
setHeightFogGroundLevelDensity: Set height fog ground level density [0.00001..1]
setHeightFogMaxHeight: Set height fog height of [0..1500]
setHistogramLogLuminanceRange: Histogram Luminance Range [min max]
setMSAA: Set MSAA
setMaxNumSoftShadowSpotlights: Sets maximum number of allowed spot lights rendered with soft shadows
setMieScaling: Scale mie scattering coefficient [0.001..1000]
setMinMaxLuminanceAdaption: Luminance Adaption Range [min max]
setMoonSizeScale: Scales Moon disc size
setPCSSDepthBiasFactor: Set a factor which multiplies together with the regular depth bias when PCSS shadows are used
setPCSSMaxPenumbraSize: Set the maximums size in meters which penumbras in PCSS shadows are allowed to reach
setPostFxAA: Set Post Process Anti Aliasing
setSGSRQuality: Set SGSR Quality
setSSAOIntensity: Set SSAO intensity
setSSAOQuality: Set SSAO quality
setSSAORAdius: Set world space radius size
setScreenSpaceReflectionsParameters: Set screen space reflections parameters
setScreenSpaceReflectionsQuality: Sets screen space reflections quality
setScreenSpaceReflectionsUpsamplingQuality: Sets screen space reflections upsampling quality
setScreenSpaceShadowsParameters: Sets screen space shadows parameters
setScreenSpaceShadowsQuality: Sets screen space shadows quality
setShadowCascadesAutoSplitParameter: Set auto split distances parameter for shadow map cascades of dir light 0
setShapeCullingClipDistanceThresholds: Set clip distance regions for shape culling optimization.
setSharpmess: Adjusts image sharpening intensity with image upscaling techniques [1 2]
setSoftShadowsLightDistance: Set distance of the directional light used for soft shadowing
setSoftShadowsLightSize: Set area light size used for soft shadowing
setSunBrightnessScale: Scales Sun brightness
setSunSizeScale: Scales Sun disc size
setTextureStreamingBehavior: Set texture streaming behavior
setTextureStreamingPaused: Set texture streaming pause
setUseCloudCurlNoise: Toggles cloud curls noise used on/off
setValarPowerMode: Sets power mode in the VALAR algorithm ("low" switches to the low power version)
setVolumetricCloudVelocity: Sets Volumetric Cloud Wind-Direction and -Velocity
setVolumetricFogQuality: Volumetric Fog Quality
setWetness: Set global wetness factor
setXeSSQuality: Set Intel XeSS Quality
showFps: Show frames per second
showNavMesh: Show navigation meshes
toggle8BitShadowBuffer: Toggles 8-bit shadow buffer
toggleShadowDenoising: Toggles shadow denoising on or off
toggleSoftShadows: Toggles soft shadows on or off
visualizeShadingRateImage: Visualizes the shading rate image
vtEnableUpdate: Enable or disable virtual texture updates
vtLogIndexUpdates: Enable or disable logging of virtual texture index updates
vtRedrawAll: Redraw entire virtual texture
vtResetState: Reset virtual texture state
vtShowRegionUpdates: Enable or disable display of virtual texture region updates
Alles anzeigen
Ich hoffe, ihr könnt damit etwas anfangen.....
Kleiner Tipp....druckt euch diese Liste aus....so müsst ihr nicht jedesmal den Beitrag aufrufen
Lg
Stephan (deepblue)