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[TUT] Konsolenbefehle und ihre Auswirkungen

    • Tutorial
    • Fs25
  • Administrator
  • 27. November 2024 um 14:51
  • Geschlossen
In so genannten "Bilder/Hilfethreads" dürfen keine Bilder auf den Server von FBM hochgeladen werden.
Durch die hohe Anzahl an Bildern die täglich eingestellt werden ist eine baldige Serverauslastung vorauszusehen.
Da wir dies nicht kompensieren können und auch keine Bilder oder ganze Threads löschen möchten,
bitten wir euch auch in Zukunft die Bilder bei "Fremdhostern" einzustellen.
Wir empfehlen: https://de.imgbb.com/
1. offizieller Beitrag
  • Administrator
    • Papa Schlumpf
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    • 27. November 2024 um 14:51
    • Offizieller Beitrag
    • #1

    Konsole aktivieren und aufrufen

    Die Konsole könnt ihr ausschließlich in der PC-Version vom LS25 nutzen. Um sie im Spiel zu aktivieren, geht ihr wie folgt vor:

    Navigiert auf eurem PC zu eurem Ordner mit der "game.xml"-Datei (Standardmäßig C:\Users\EuerPC-Name\OneDrive\Dokumente\My Games\FarmingSimulator2025).
    Öffnet game.xml mit einem beliebigen Texteditor.
    Bei der fünften Zeile von unten findet ihr den Eintrag "<controls>false</controls>".
    Ändert das "false" in "true" um.
    Speichert die Datei ab und startet den LS25.
    Drückt im laufenden Spiel die ^-Taste, um die Konsole aufzurufen.

    Ein weiterer Druck der ^-Taste erlaubt euch die Eingabe von Konsolenbefehlen, die ihr immer mit der Enter-Taste bestätigen müsst.
    Um Konsolenbefehle zu deaktivieren, gebt die Befehle erneut ein. Ein dritter Druck auf die ^-Taste schließt die Konsole wieder.


    Die nützlichsten und spaßigsten Konsolenbefehle mit ihren Effekten entnehmt ihr der folgenden Tabelle:

    Code
    gsPlayerFlightToggle 
    Lässt euren Charakter fliegen. Drückt die J-Taste zum Ein-und Ausschalten des Flugmodus. Mit Q und E reguliert ihr die Flughöhe.
    Code
    showFps
    Zeigt die Bildrate (FPS) an. Wird alternativ aber auch mit der F2-Taste angezeigt.
    Code
    gsWeatherTwisterSpawn
    Lässt einen Tornado in eurer Blickrichtung erscheinen.
    Code
    gsPlayerSuperSpeedToggle
    Erhöht eure Bewegungsgeschwindigkeit enorm.
    Code
    gsHudVisibility
    Schaltet alle HUD-Elemente aus. Wichtig, um schöne Screenshots zu machen.
    Code
    q
    Beendet das Spiel sofort und kehrt zum Desktop zurück. Die Befehle  "exit" und "quit" haben denselben Effekt.
    Code
    gsPlayerNoClipToggle
    Stellt die Kollisionsabfrage aus.
    Code
    gsTimeSet
    Lässt euch die Tageszeit in Stunden einstellen.
    Code
    gsWeatherSet
    Lässt euch das Wetter verändern. Etwa "gsWeatherSetFog" für Nebel oder "gsWeatherSetCloud" für bewölktes Wetter.
    Code
    gsPlayerSuperStrengthToggle
    Macht euch sehr stark. So könnt ihr schwere Maschinen und Traktoren mit der Hand anheben und schnell umplatzieren.

    Alle Konsolenbefehle in alphabetischer Reihenfolge entnehmt ihr der folgenden Liste:

    Code
    Alle Konsolenbefehle im LS25
    
        debuggerPopups: Enable/disable debugger popup dialogs
        dmvoTimingLogs: Enable or disable timing logs for DensityMapVisualizationOverlay updates
        dumpXssInputs: Dump XssS Inputs
        enableAnimalStatesDebugRendering: Enable/disable animal states debug rendering
        enableDoF: Enable / Disable DoF
        enableFramerateLimit: Enable/disable frames per second limiter
        enableOccluderDebugRendering: Enable/disable occluder debug rendering
        enablePostFx: Enable/disable postfx
        enableShadingRateImage: Toggles usage of a shading rate image for render passes given in the first parameter (e.g. main, reflections)
        enableTrafficDebugRendering: Enable/disable traffic system debug rendering
        exit: Quits application
        framerateLimitFPS: Frames per second limit attribute
        gsAmbientSoundSystemReload: Reloads the ambient sound system
        gsAmbientSoundSystemToggleDebugView: Toggles the ambient sound system debug view
        gsAsyncManagerToggleDebugView: Toggles the debug view for overlaps and raycasts
        gsAutoSave: Enables/disables auto save
        gsAutoSaveInterval: Sets the auto save interval
        gsBrandUsageList: Prints a list of all used brands
        gsCameraFovSet: Sets camera field of view angle
        gsCameraManagerDebug: Toggle camera manager debug mode
        gsCollisionFlagShowAll: Shows all available collision flags
        gsCollisionMaskMappingReload
        gsCollisionMaskMappingVerbose
        gsCollisionPresetsExport: Export all collision presets to xml files
        gsCustomEnvMapList
        gsCustomEnvMapSet
        gsDebugManagerClearElements: Removes all permanent elements and functions from DebugManager
        gsDebugManagerGroupRemove: Remove group and its debug elements
        gsDebugManagerGroupVisibilitySet: Toggle or set visibility of given group name
        gsDebugManagerGroupsList: List all currently used debug element groups with visibility and number of elements
        gsDebugPhysicsCollisionsGroup: Opens a dialog to modify collision group debug options
        gsDepthOfFieldSetFarParams: Set far depth of field parameters
        gsDepthOfFieldSetNearParams: Set near depth of field parameters
        gsDestructibleObjectsDamageAdd: Add damage to a destructible object camera is pointed at
        gsDestructibleObjectsDebug: Toggle DestructibleMapObjectSystem debug
        gsEnvironmentAreaSystemToggleDebugView: Toggles the environment checker debug view
        gsEnvironmentAutoExposureToggle: Toggles auto exposure
        gsEnvironmentFixedVisualsSet: Sets the visual seasons to a fixed period
        gsEnvironmentMaskSystemToggleDebugView: Toggles environment mask system debug view
        gsEnvironmentReload: Reloads environment
        gsEnvironmentSeasonalShaderDebug: Shows the current seasonal shader parameter
        gsEnvironmentSeasonalShaderSet: Sets the seasonal shader to a forced value
        gsFarmSet: Set farm for current player or vehicle
        gsFruitTypesExportStats: Exports the fruit type stats into a text file
        gsGuidDebug
        gsGuidDrawHelper
        gsGuiFocusDebug
        gsGuiSafeFrameShow
        gsHudVisibility: Toggle HUD visibility
        gsl3DCacheClean: Removes all cached i3d files to ensure the latest versions are loaded from disk
        gs3DCacheShow: Show active i3d cache
        gs3DLoadingDelaySet: Sets loading delay for i3d files
        gs3DPrintActiveLoadings: Print active loadings
        gsIgnitionLockDebug: Toggles the ignition lock debug view
        gsInputContextPrint
        gsInputContextShow
        gsInputDebug
        gsInputDebugControllerSymbols
        gsInputRegisteredActionsShow
        gsLicensePlateCreateAllIcons: Create license plate icons for all vehicles
        gsLightProfileToggle: Toggles between high and low light profile on vehicles & placeables
        gsMaterialManagerDebug: Debug particle effect
        gsNetworkDebug: Toggle network debugging
        gsNetworkShowObjects: Toggle network show objects
        gsNetworkShowTraffic: Toggle network traffic visualization
        gsNetworkShowTrafficClients: Toggle client network traffic visualization
        gsNoteExport: Exports currently created note nodes as i3d file
        gsNoteList: Lists currently created note nodes in console/log
        gsObjectMaskPresetsExport: Export all object mask presets to xml files
        gsOverlayManagerReset: Deletes all currently loaded texture configurations
        gsParticleSystemDebug: Debug particle effect
        gsPedestrianSystemDebug: Debug pedestrian system
        gsPedestrianSystemReload: Reload pedestrian system xml
        gsPedestrianSystemToggle: Toggle pedestrian system
        gsPlayerAnimationDebug: Toggles animation debug view
        gsPlayerAnimationReload: Reloads the animations
        gsPlayerDebugFlagToggle: Toggles the debug display flag with the given name for the player
        gsPlayerDebugFlagVerbosityToggle: Toggles the debug display verbosity flag with the given name for the player
        gsPlayerFlightToggle: Enables flight to be toggled (key J). Use keys Q and E to change altitude
        gsPlayerNoClipToggle: Toggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled.
        gsPlayerSoundsDebug: Toggles sounds debug view
        gsPlayerSoundsReload: Reloads the sounds
        gsPlayerSuperSpeedToggle: Massively increases the movement speed of the player
        gsPlayerSuperStrengthToggle: Toggles the super strength mode for the player
        gsPowerConsumerSet: Sets properties of the powerConsumer specialization
        gsProductionPointSetFillLevel
        gsProductionPointSetOutputMode
        gsProductionPointSetOwner
        gsProductionPointSetProductionState
        gsProductionPointsList: List all production points on map
        gsProductionPointsPrintAutoDeliveryMapping: Prints which fillTypes are required by which production points
        gsRenderColorAndDepthScreenShot: Captures a screenshot with color and depth information
        gsReverbSystemSettingsReload: Reloads the reverb settings
        gsReverbSystemToggleDebugView: Toggles the reverb debug view
        gsScriptCommandsList: Lists script-based console commands. Use 'help' to get all commands
        gsSearch: Searches for script-based console commands containing the given string (name and description). Use 'help' to get all commands
        gsSetFixedExposureSettings: Sets fixed exposure settings
        gsSetHighQuality: Increase draw and LOD distances of foliage, terrain and objects
        gsShallowWaterSimDebug: Toggle shallow water simulation debug mode
        gsShallowWaterSimExtraDepthSet: Set water simulation extra depth
        gsShallowWaterSimPaint: Paint shape on simulation
        gsShallowWaterSimParamSet: Set water simulation parameters
        gsShallowWaterSimReset: Reset water simulation
        gsShopUIToggle: Toggle shop config screen UI visibility
        gsSoundManagerDebug: Toggle SoundManager global debug mode
        gsSoundMixerDebug: Toggle sound mixer debug mode
        gsSplineDebug: Toggles debug visualization for all splines currently in the scene
        gsStoreItemsReload: Reloads storeItem data
        gsTensionBeltDebug: Toggles the debug tension belt rendering of the vehicle
        gsTimeSet: Sets the day time in hours
        gsToneMapping: Toggle Tone Mapping dialog visibility
        gsTrafficSystemLightsDebug: Reloads traffic system
        gsTrafficSystemReload: Reloads traffic system
        gsTrafficSystemToggleDebug: Enables debug rendering for the collision geometry
        gsTrafficSystemValidate: Validates traffic system setup
        gsVehicleAnalyze: Analyze vehicle
        gsVehicleBottomArmSetWidth: Sets the width of the bottom arm to a certain category width
        gsVehicleDebug: Toggles the vehicle debug values rendering
        gsVehicleDebugAttacherJointConnections: Visualization of the connection hoses and power take offs per attacher joint
        gsVehicleDebugCastShadow: Visualizes all shapes that cast shadows
        gsVehicleDebugCylineredUpdateDebug: Shows the name of each movingPart or movingTool that is updated
        gsVehicleDebugDecalLayer: Visualizes all shapes with decal layer
        gsVehicleDebugLOD: Enables vehicle LOD debug
        gsVehicleDebugLightIESProfiles: Enables and disables IES profiles on the light source (only the automatically assigned profiles)
        gsVehicleDebugMaterial: Visualizes all shapes that got the given material template assigned
        gsVehicleDebugMergeGroups: Visualizes all merge groups
        gsVehicleDebugPassengerSeats: Enables debugging for passenger seat character targets
        gsVehicleDebugPowerTakeOffs: Spawns all power take offs in front of the player
        gsVehicleDebugSharedLights: Spawns all shared lights in front of the player
        gsVehicleDebugToggleWheelDisplacement: Toggles the interaction of the wheels with the displacement
        gsVehicleDebugTopLights: Toggles between top and bottom lights
        gsVehicleDebugWetness: Visualizes the wetness masking of the vehicle
        gsVehicleDebugWheelEffects: Enabled the wheel effects all the time
        gsVehicleExportScenegraph: Exports the vehicle scenegraph to a xml file
        gsVehicleRecordAnimation: Turns on the state recording for the given animationName
        gsVehicleRecordState: Starts and stops vehicle state recording
        gsVehicleReload: Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
        gsVehicleSaleSystemRefresh: Generate new set of sale items
        gsWeatherAdd: Adds a weather object by type
        gsWeatherDebug: Toggles weather debug
        gsWeatherReload: Reloads weather data
        gsWeatherSet: Sets a weather object by type
        gsWeatherSetClouds: Sets cloud data
        gsWeatherSetDebugWind: Sets wind data
        gsWeatherSetFog: Sets fog values
        gsWeatherToggleRandomWindWaving: Toggles waving of random wind
        gsWeatherTwisterSpawn: Adds a twister at current position in current direction
        gsWildlifeRespawnAll: Despawns all current instances
        gsWildlifeForceSpawnAtLookAt: Forces an instance of the given species to spawn at the position the player is looking at
        gsWildlifeSetDisplayedSpecies: Sets the species whose spawn chance is shown on the debug minimap to the species with the given name
        gsWildlifeSetMaximumBudget: Sets the maximum budget of the wildlife manager, determining how many total instances can be spawned
        gsWildlifeSpawnFlyingInstance: Spawns the given number of flying instances that travel over the player
        gsWildlifeToggleAI: Toggles instance AI on/off (does not work for companions, i.e. deer)
        gsWildlifeToggleDebugView: Toggles the debug view for the wildlife system
        gsWildlifeToggleDespawning: Toggles despawning on/off
        gsWildlifeToggleRandomPositionDisplay: Toggles random positions being shown in the debug view every frame, for debugging spawn positions
        gsWildlifeToggleSpawning: Toggles spawning on/off
        gsWiperStateSet: Sets the given wiper state for all vehicles
        gsWorldAttributesToggleDebugView: Toggles the debug view for the local world attributes
        gsXMLGenerateSchemas: Generates xml schemas
        listEntities: Print detailed entity list
        listResources: Print detailed resource list
        parallelRenderingAndPhysics: Enable parallel rendering and physics
        q: Quits application
        quit: Quits application
        qws: Quit without saving (to the main menu)
        reloadAllTextures: Reload all textures
        reloadAnimalConfiguration: Reload configuration data for animals in husbandries
        reloadColorGradingSettings: Reload Color Grading Settings
        reloadResource: Reloads resource with given name (or matching given wildcard)
        resetAllStatsPages
        setAsymmetryFactor: Set Cornette Shank asymmetry factor [0..1] setAtmosphereQuality: Atmosphere Quality
        setBloomMagnitude: Sets bloom magnitude [0..1]
        setBloomThreshold: Sets threshold for bloom mask computation
        setBrightnessNits: Brightness nits of the scene
        setCirrusCloudDensityScaling: Sets cirrus cloud coverage scaling factor
        setCirrusCloudVelocity: Sets cirrus cloud velocity
        setCloudBaseShapeScaling: Scales sampling position of base cloud shape texture
        setCloudDensityScale: Sets cloud density scaling factor [0 1]
        setCloudErosionScaling: Scales sampling position of cloud erode texture
        setCloudNoiseVelocity: Sets Volumetric Noise Scroll-Velocity
        setCloudPrecipitation: Sets cloud precipitation coefficient [0 1]
        setCloudShadowsDensityScale: Sets multiplier of cloud density for the purpose of cloud shadows
        setCloudShadowsQuality: Sets quality of cloud shadows
        setCloudShadowsSizeScale: Sets scale of clouds for the purpose of cloud shadows
        setCloudShadowsTransmittanceBoost: Sets boost of cloud shadow transmittance
        setDLSSQuality: Set NVIDIA DLSS Quality
        setDRSQuality: Set Dynamic Resolution Scale quality
        setDRSTargetFps: Set target FPS for Dynamic Resolution Scale
        setDirLightDepthBias: Set depth bias for the first directional light
        setDirLightSlopeScaleDepthBias: Set slope-scaled depth bias for the first directional light
        setDOFBlendWeights: X-fade distances d0, d1, d2
        setDOFBlurArea: DOF Blur Area, top left(x,y), bottom right(x,y), x,y in [0 1]
        setDOFFarCoC: Set DoF far CoC radius
        setDOFNearCoC: Set DoF near CoC radius
        setDOFParams: DOF parameters, nearCoC, endNearBlurDist, farCoC, startFarBlurDist, endFarBlurDist
        setFSR30FrameGenerationDebugDraw: Enables AMD FSR 3.0 Frame Generation Debug Draw
        setFSR30FrameInterpolation: Enables AMD FSR 3.0 Frame Interpolation
        setFSR30Quality: Set AMD FSR 3.0 Quality
        setFSRQuality: Set AMD FSR 1.0 Quality
        setGroundFogGroundLevelDensity: Set Ground Fog ground level density [0..1]
        setGroundFogMaxHeight: Set max Ground Fog height
        setGroundFogWindVelocity: Set Ground Fog wind velocity
        setHDRGamma: Set Post FX Hdr Gamma
        setHeightFogGroundLevelDensity: Set height fog ground level density [0.00001..1]
        setHeightFogMaxHeight: Set height fog height of [0..1500]
        setHistogramLogLuminanceRange: Histogram Luminance Range [min max]
        setMSAA: Set MSAA
        setMaxNumSoftShadowSpotlights: Sets maximum number of allowed spot lights rendered with soft shadows
        setMieScaling: Scale mie scattering coefficient [0.001..1000]
        setMinMaxLuminanceAdaption: Luminance Adaption Range [min max]
        setMoonSizeScale: Scales Moon disc size
        setPCSSDepthBiasFactor: Set a factor which multiplies together with the regular depth bias when PCSS shadows are used
        setPCSSMaxPenumbraSize: Set the maximums size in meters which penumbras in PCSS shadows are allowed to reach
        setPostFxAA: Set Post Process Anti Aliasing
        setSGSRQuality: Set SGSR Quality
        setSSAOIntensity: Set SSAO intensity
        setSSAOQuality: Set SSAO quality
        setSSAORAdius: Set world space radius size
        setScreenSpaceReflectionsParameters: Set screen space reflections parameters
        setScreenSpaceReflectionsQuality: Sets screen space reflections quality
        setScreenSpaceReflectionsUpsamplingQuality: Sets screen space reflections upsampling quality
        setScreenSpaceShadowsParameters: Sets screen space shadows parameters
        setScreenSpaceShadowsQuality: Sets screen space shadows quality
        setShadowCascadesAutoSplitParameter: Set auto split distances parameter for shadow map cascades of dir light 0
        setShapeCullingClipDistanceThresholds: Set clip distance regions for shape culling optimization.
        setSharpmess: Adjusts image sharpening intensity with image upscaling techniques [1 2]
        setSoftShadowsLightDistance: Set distance of the directional light used for soft shadowing
        setSoftShadowsLightSize: Set area light size used for soft shadowing
        setSunBrightnessScale: Scales Sun brightness
        setSunSizeScale: Scales Sun disc size
        setTextureStreamingBehavior: Set texture streaming behavior
        setTextureStreamingPaused: Set texture streaming pause
        setUseCloudCurlNoise: Toggles cloud curls noise used on/off
        setValarPowerMode: Sets power mode in the VALAR algorithm ("low" switches to the low power version)
        setVolumetricCloudVelocity: Sets Volumetric Cloud Wind-Direction and -Velocity
        setVolumetricFogQuality: Volumetric Fog Quality
        setWetness: Set global wetness factor
        setXeSSQuality: Set Intel XeSS Quality
        showFps: Show frames per second
        showNavMesh: Show navigation meshes
        toggle8BitShadowBuffer: Toggles 8-bit shadow buffer
        toggleShadowDenoising: Toggles shadow denoising on or off
        toggleSoftShadows: Toggles soft shadows on or off
        visualizeShadingRateImage: Visualizes the shading rate image
        vtEnableUpdate: Enable or disable virtual texture updates
        vtLogIndexUpdates: Enable or disable logging of virtual texture index updates
        vtRedrawAll: Redraw entire virtual texture
        vtResetState: Reset virtual texture state
        vtShowRegionUpdates: Enable or disable display of virtual texture region updates
    Alles anzeigen


    Ich hoffe, ihr könnt damit etwas anfangen.....

    Kleiner Tipp....druckt euch diese Liste aus....so müsst ihr nicht jedesmal den Beitrag aufrufen ;-)

    Lg
    Stephan (deepblue)

    Wer oder was ist "Forbidden-Mods...einfach verboten gut"?
    Tutorial "Wie sende ich einen Report?"
    Tutorial "Hilfeanfragen zum Ls stellen"
    Tutorial "Platz für neue Bilder machen"

  • Administrator 27. November 2024 um 14:51

    Hat den Titel des Themas von „[TUT] Konsolenbefehle und ihre Auswirkungen (Deutsch)“ zu „[TUT] Konsolenbefehle und ihre Auswirkungen“ geändert.

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