Hallo zusammen,
ich habe mir einen Düngersteruer so umgebaut, dass die Arbeitsbreiten für Kalk und Dünger unterschidelich sind. D.h. kalk kann nur bis 12m gestreut werden.
Leider ändert sich nun die Ausbringmenge nicht mehr, wenn man die Teilbreiten schaltet. Sowohl beim Dünger als auch beim Kalk ist die Ausbrinmenge in ltr./ min, jeweils in seiner Menge, konsant.
Normal geht ja die Ausbringmenge zurück, wenn man die Teilbrteiten abschaltet.
Hier mal die xml.
Auszug aus xml
<storeData>
<name>MDS 19.1</name>
<specs>
<workingWidth>24.0</workingWidth>
</specs>
<functions>
<function>$l10n_function_fertilizer</function>
</functions>
<image>store.png</image>
<price>6500</price>
<lifetime>600</lifetime>
<rotation>0</rotation>
<brand>RAUCH</brand>
<category>fertilizerSpreaders</category>
<vertexBufferMemoryUsage>647680</vertexBufferMemoryUsage>
<indexBufferMemoryUsage>93184</indexBufferMemoryUsage>
<textureMemoryUsage>2031616</textureMemoryUsage>
<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
<audioMemoryUsage>0</audioMemoryUsage>
</storeData>
<base>
<typeDesc>$l10n_typeDesc_fertilizerSpreader</typeDesc>
<filename>rauch_mds.i3d</filename>
<size width="3.5" length="2.5" />
<speedLimit value="20" />
<components>
<component centerOfMass="0 0.3 0.1" solverIterationCount="10" mass="420"/>
</components>
<schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
</base>
<workAreas>
<workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="1">
<area startNode="workAreaStartFertilizer" widthNode="workAreaWidthFertilizer" heightNode="workAreaHeightFertilizer" />
<onlyActiveWhenLowered value="false"/>
</workArea>
<workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="2">
<area startNode="workAreaStartLime" widthNode="workAreaWidthLime" heightNode="workAreaHeightLime" />
<onlyActiveWhenLowered value="false"/>
</workArea>
</workAreas>
<variableWorkWidth>
<sections>
<section isLeft="true" maxWidthNode="0>0|3|2|0"/>
<section isLeft="true" maxWidthNode="0>0|3|2|1"/>
<section isLeft="true" maxWidthNode="0>0|3|2|2"/>
<section isLeft="true" maxWidthNode="0>0|3|2|3"/>
<section isLeft="true" maxWidthNode="0>0|3|2|4"/>
<section isLeft="false" maxWidthNode="0>0|3|2|5"/>
<section isLeft="false" maxWidthNode="0>0|3|2|6"/>
<section isLeft="false" maxWidthNode="0>0|3|2|7"/>
<section isLeft="false" maxWidthNode="0>0|3|2|8"/>
<section isLeft="false" maxWidthNode="0>0|3|2|9"/>
</sections>
<sectionNodes>
<sectionNode node="workAreaHeightFertilizer" isLeft="true" minTrans="6 0 -9" maxTrans="12 0 -5"/>
<sectionNode node="workAreaWidthFertilizer" isLeft="false" minTrans="-6 0 -9" maxTrans="-12 0 -5"/>
<sectionNode node="workAreaHeightLime" isLeft="true" minTrans="3 0 -9" maxTrans="6 0 -5"/>
<sectionNode node="workAreaWidthLime" isLeft="false" minTrans="-3 0 -9" maxTrans="-6 0 -5"/>
<sectionNode node="aiMarkerLeftFertilizer" isLeft="true" minTrans="6 0 -9" maxTrans="12 0 -5"/>
<sectionNode node="aiMarkerRightFertilizer" isLeft="false" minTrans="-6 0 -9" maxTrans="-12 0 -5"/>
<sectionNode node="aiMarkerBackFertilizer" isLeft="false" minTrans="0 0 -11" maxTrans="0 0 -7"/>
<sectionNode node="aiMarkerLeftLime" isLeft="true" minTrans="3 0 -9" maxTrans="6 0 -5"/>
<sectionNode node="aiMarkerRightLime" isLeft="false" minTrans="-3 0 -9" maxTrans="-6 0 -5"/>
<sectionNode node="aiMarkerBackLime" isLeft="false" minTrans="0 0 -11" maxTrans="0 0 -7"/>
</sectionNodes>
</variableWorkWidth>
<configurationSets title="$l10n_Nadstawki">
<configurationSet name="$l10n_oslona">
<configuration name="fillVolume" index="1" />
<configuration name="fillUnit" index="1" />
</configurationSet>
<configurationSet name="$l10n_oslona1">
<configuration name="fillVolume" index="2" />
<configuration name="fillUnit" index="2" />
</configurationSet>
</configurationSets>
<fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration name="Bez" price="0" >
<fillUnits>
<unloading width="11" offset="0 0 0" />
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer lime" capacity="900" >
<exactFillRootNode node="exactFillRootNode" />
</fillUnit>
</fillUnits>
<objectChange node="Nadstawka" visibilityActive="false" visibilityInactive="true"/>
<objectChange node="colision_configuration" compoundChildActive="false" />
<objectChange node="colision_configuration1" compoundChildActive="false" />
<objectChange node="colision_configuration2" compoundChildActive="false" />
<objectChange node="colision_configuration3" compoundChildActive="false" />
</fillUnitConfiguration>
<fillUnitConfiguration name="$l10n_Nadstawki" price="800" >
<fillUnits>
<unloading width="11" offset="0 0 0" />
<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer lime" capacity="1300" >
<exactFillRootNode node="exactFillRootNode" />
</fillUnit>
</fillUnits>
<objectChange node="Nadstawka" visibilityActive="true" visibilityInactive="false"/>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
<fillVolume>
<fillVolumeConfigurations>
<fillVolumeConfiguration>
<volumes>
<volume node="fillvolume" maxDelta="0.0" fillUnitIndex="1" />
</volumes>
</fillVolumeConfiguration>
<fillVolumeConfiguration>
<volumes>
<volume node="fillvolume1" maxDelta="0.0" fillUnitIndex="1" />
</volumes>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
</fillVolume>
<sprayer fillUnitIndex="1">
<!--<usageScales workingWidth="24" scale="1" />-->
<animationNodes>
<animationNode node="Talerz_Left" rotSpeed="-1000" turnOnFadeTime="0.5" turnOffFadeTime="3" />
<animationNode node="Talerz_Right" rotSpeed="1000" turnOnFadeTime="0.5" turnOffFadeTime="3" />
<animationNode node="rozdrabniacz" rotSpeed="-150" turnOnFadeTime="0.5" turnOffFadeTime="3" />
</animationNodes>
<sprayTypes>
<!--fertilizer -->
<sprayType fillTypes="fertilizer unknown">
<usageScales workingWidth="24"/>
<effects>
<effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectLeft">
<motionPathEffect textureFilename="$data/vehicles/amazone/zats3200/fertilizerEffectLeftArray.dds" numRows="12" rowLength="24" minFade="0.03" isLeft="true"/>
</effectNode>
<effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectRight">
<motionPathEffect textureFilename="$data/vehicles/amazone/zats3200/fertilizerEffectRightArray.dds" numRows="12" rowLength="24" minFade="0.03" isLeft="false"/>
</effectNode>
</effects>
<ai>
<areaMarkers leftNode="aiMarkerLeftFertilizer" rightNode="aiMarkerRightFertilizer" backNode="aiMarkerBackFertilizer" />
<sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
<collisionTrigger node="aiCollisionNode" width="2.6" height="1.9"/>
</ai>
</sprayType>
<!--lime -->
<sprayType fillTypes="lime">
<usageScales workingWidth="12"/>
<effects>
<effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="limeEffectLeft">
<motionPathEffect textureFilename="$data/vehicles/bredal/limeEffectLeftSmallArray.dds" numRows="12" rowLength="24" minFade="0.03" isLeft="true"/>
</effectNode>
<effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="limeEffectRight">
<motionPathEffect textureFilename="$data/vehicles/bredal/limeEffectRightSmallArray.dds" numRows="12" rowLength="24" minFade="0.03" isLeft="false"/>
</effectNode>
</effects>
<ai>
<areaMarkers leftNode="aiMarkerLeftLime" rightNode="aiMarkerRightLime" backNode="aiMarkerBackLime" />
<sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
<collisionTrigger node="aiCollisionNode" width="2.6" height="1.9"/>
</ai>
</sprayType>
</sprayTypes>
</sprayer>
<ai>
<needsLowering value="false" />
<toolReverserDirectionNode node="sizeMarkerBack" />
<allowTurnBackward value="false"/>
<agentAttachment width="2.5" height="2.0" length="1.8" lengthOffset="0"/>
</ai>
Hab schon versch. Sachen ausprobiert, hat aber nicht geklappt. Meine Kenntnisse reichen wohl nicht ganz aus.
Vielleicht weiß jemand eine Lösung.
Gruß Erne