Servus,
ich habe versucht auf einer Map Maschinenhallen zu platzieren. Diese wollte ich dann in die Animated Objects XML eintragen, damit ich die Tore öffnen kann.
Es funktioniert leider nur bei 1 von 4 Hallen. Bei den anderen bekomme ich folgende errors
Code: XML
<animatedObject index="Tor_9">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 -90 0" />
</part>
<part node="2"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 90 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="Tor_10">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 -90 0" />
</part>
<part node="2"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 90 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="Tor_11">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 -90 0" />
</part>
<part node="2"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 90 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="Tor_8">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="Öffnen" negText="Schließen" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 -90 0" />
</part>
<part node="2"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 90 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="DorfhofDuengerlagerDoor1">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" translation="1.929 -9.495 3.915" />
<keyFrame time="1" translation="5.61 -9.495 3.915" />
</part>
</animation>
</animatedObject>
<animatedObject index="DorfhofDuengerlagerDoor2">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" translation="-2.8599999 -9.47200012 3.90499997" />
<keyFrame time="1" translation="-6.74700022 -9.47200012 3.90499997" />
</part>
</animation>
</animatedObject>
<animatedObject index="HalleTor02">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" translation="0 0 0" />
<keyFrame time="1" translation="0 0 -5.1912961" />
</part>
</animation>
</animatedObject>
<animatedObject index="HalleTor01">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" translation="0 0 0" />
<keyFrame time="1" translation="0 0 -5.1912961" />
</part>
</animation>
</animatedObject>
<animatedObject index="HalleTuer01">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 0" />
<keyFrame time="1" rotation="0 -90 0" />
</part>
</animation>
</animatedObject>
<animatedObject index="licht2_08_innen">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
<animation initialTime="0" duration="4">
<part node="1|0"> <!--index of Door node-->
<keyFrame time="0" rotation="0 0 7.5" />
<keyFrame time="1" rotation="0 0 0" />
</part>
<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
<keyFrame time="0.5" visibility="false" />
<keyFrame time="0.55" visibility="true" />
</part>
<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
<keyFrame time="0.5" visibility="false" />
<keyFrame time="0.55" visibility="true" />
</part>
</animation>
</animatedObject>
<animatedObject index="TorBauernhaus01">
<controls posAction="ACTIVATE_HANDTOOL" triggerNode="0" posText="action_openGate" negText="action_closeGate" />
<sounds>
<moving file="$data/sounds/prefab/gate/gate_loop.ogg" loops="0" linkNode="0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
</sounds>
<animation initialTime="0" duration="4">
<part node="1"> <!--index of Door node-->
<keyFrame time="0" translation="-7.5999999 8.01299953 7.5999999" />
<keyFrame time="1" translation="-7.5999999 8.01299953 5.09452534" />
</part>
<part node="2"> <!--index of Door node-->
<keyFrame time="0" translation="-7.5999999 8.01299953 10.25" />
<keyFrame time="1" translation="-7.5999999 8.01299953 12.9475069" />
</part>
</animation>
</animatedObject>
Alles anzeigen
Ich hoffe jemand aus der Communtity kann mir helfen
Hänge schon 2 Tage dran.
LG Wirtsbou