Version 2.0.0:
Season Ready
Welcome to the map of Goliszew, somewhere east of Felsbrunn.
Fields large, medium and mostly small.
Labyrinth of farmland before you buy check how to get there and what equipment will be needed in these fields.
Many ditches in the fields and by the roads, interesting terrain on the map, traffic and pedestrian traffic.
The map has errors in the log but does not interfere with the fun.
I’m working on removing them.
Tested functionality and operation of facilities, transport missions, farmers‘; missions.
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Version 3.0.3 season
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Administrator -
3. März 2020 um 20:01 -
122 Downloads
FS Goliszew V 3. 0. 3 redy for season
Changes:
- Fixed known bugs indicated by players.
- Dynamic mud on field roads was added
- Animated hop poles in several fields
Fixed:
- Lighting in farms, lamps no longer shine during the day
- gateway on the farm with horses
Remaining: Nevertheless fourteen additional crops: rye, spelt, triticale, millet, clover, lucerne, lettuce, cabbage, cabbage, tobacco, hops, onion,carrots, poppy seeds. Lucerne and clover for harvesting with mowers and choppers, as well as in bales and hay for animals.
Durf the terrain at the request of many players. -a lot of land to build your own farm and production buildings.
Have fun on the map. -
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Version 3.0.2 without buildings
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Administrator -
26. November 2019 um 20:50 -
77 Downloads
FS19 Goliszew V3.0.2
Changes
- repaired vegetable silo, beetroots, potatoes.
- scaled trees from the fields have been removed, they do not interfere with the cultivation and joining of fields.
- unnecessary objects indicated by the players have been removed
- fixed the farmlads. -
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Version 3.0.1
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Administrator -
28. Oktober 2019 um 12:54 -
85 Downloads
Goliszew V3.0.1.
A demanding gameplay for those who like to build and use the tools to build and modify the game.
Map without farm buildings. You start from scratch, you only have an old pickup truck to start.
Decide where to buy the fields? You've only got 1.250.000 Eur to go.
Is that enough for you to get started before you get rich?
In easy mode you'll get two fields and 100.000 cash on the start, and here from easy mode it's very difficult. -
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Version 3.0.0
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Administrator -
27. Oktober 2019 um 11:47 -
75 Downloads
FS_Goliszew. V. 3. 0-season
-Fixed all known bugs
-Additional crops have been added, now there are 14.
Rye, spelt, triticale, millet, clover, alfalfa, lettuce, cabbage, red cabbage, tobacco, hops, onion, carrot, poppy seed.
-Lucerne and clover for harvesting with mowers and choppers as well as in bales and hay.
-Pagged terrain at the request of many players.
-a lot of land for building your own farm and production buildings. -
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Version fix carrot and onion
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Administrator -
4. August 2019 um 12:20 -
121 Downloads
Unpack the file and paste it into the folder ( FS19_Goliszew/xml/; ) and replace the fruitTypes. xml file.
Carrots and onions are here. -
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Version 2.0.0
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Administrator -
2. August 2019 um 22:14 -
115 Downloads
Goliszew
Log clear without errors, there are a few warnings about mods on the map.
What's changed?
-Four seasons of the year
-cool terrain
-additional crops, rye, sorghum, clover, alfalfa, triticale, spelt, onion, carrot, fodder grass (sudan Grass)
-Cotton and sugar cane are not grown here
-alfalfa, clover, sudangrass it is worth to sow these plants because although they are for only one harvest they give a high yield of green mass and hay.
-102 lands to be bought, each separately
-84 configurable fields
-part of the buried ditches (for that we have a tool in the game to modify the terrain) some people forget.
-Five playable farms (full animation after land purchase)
-Initial farmstead, you'll sell almost anything. There'll be cash for whatever you want.
-pig, sheep and cow rearing in addition to separate purchases.
-You can make fun of the farm 3 henhouses (each with 400 hens).
-A lot of meadows to start with, you can accumulate a lot of fodder for winter.
-road and pedestrian traffic
-six wooded sites for lumberjacks
-Many mods in the map (buildings) 3 large mod-packs is a large choice for building your own farm
That's why the map weighs 1. 6 GB.
-A varied dietary menu for pets (real feeds we use)
-farms unblocked only after purchase.
-sixteen points of sale, different products.
-Unfortunately, the fashion "Season"; thwarted the cultivation plans on the map a bit, it's about the harvest of clover and alfalfa.
For this time, while mowing with mowers we will get green grass and hay, but in large quantities, so it is worth sowing.
These are all-seasonal crops, but thanks to the "season"; we collect them only once and that is why we have more of this feed.
-When harvesting clover and alfalfa with chaff cutters, we get chaff (chaff) green fodder for fresh feeding and silage, also in larger quantities.
-Sorghum seed as fodder, and chaff (green fodder)
-Modes: animalsClean,FS19PlaceAnywhe,FS19_animalLimitIncreaser,Added to the Map . -
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Version 1.0.1 fix
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Administrator -
29. Mai 2019 um 18:41 -
178 Downloads
Ändern Sie v1.0.1
Verbessertes Ackerland, jetzt einheitlicher. Felder von der Farm getrennt.
Die Funktionalität der neuen Kulturen wurde verbessert. Jetzt ist es sinnvoll, sie zu produzieren. Wir haben ein breiteres Spektrum an Nahrungsmitteln.
-Klee als Grünfutter. Es wird nur von einem Häcksler geschnitten.
-Alfalfa nur Umwandlung in Gras und Heu. Es wird nur von Rasenmähern geschnitten.
- Saat- und Silagehirse (grüner Schnitt)
-Pelz als Futtermittel für Tiere ohne Schafe hinzugefügt
-rye kann Hühnern, Kühen und Pferden verabreicht werden.
-Klee für Kühe, Pferde und Schafe.
-Karotten für Kühe und Pferde.
-Rüben für Kühe.
Kleinere Grafikfehler behoben.
4 Fehler im Log wurden behoben.
Die Silos haben jetzt die richtigen Namen.
Futtersilos und Lager nehmen das richtige Futter auf.
Wurzelsilos arbeiten einwandfrei und nehmen Wurzelpflanzen und Gemüse auf.
Ein Silo (Scheune) wurde hinzugefügt, um Gras, Klee, Heu, Stroh, Hopfen, Tabak und Holzspäne zu lagern. Es befindet sich auf einem Platz mit einem Stall und einem Schafstall.
Der Stall wurde repariert und korrekt eingerichtet.
Die Animation der Gemüseernte mit Mähdreschern wurde korrigiert, die Texturen werden korrekt angezeigt.
Einige Auslöser, die Fehler zeigten, wurden behoben.
- Das Mähen von Klee mit Rasenmähern ist die Umstellung auf Gras
- Beim Mähen des Häckslers haben wir Klee für Grünfutter (Schafe, Pferde, Kühe) Klee.
- Beim Mähen von Luzerne wird der Häcksler auf frisches Gras umgestellt.
- Beim Mähen von Luzerne mit einem Rasenmäher wird der Rasen auch mit einem Rasenmäher gemäht.
In beiden Fällen haben wir 3-4 mal mehr Grünfutter als Gras.
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Version 1.0.1 – Patch
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Administrator -
5. Mai 2019 um 12:37 -
167 Downloads
1. xml file. (maps_fruitTypes) must be pasted into the Goliszew map folder. FS19_Goliszew / maps / maps_fruitTypes.xml replace this file and that's all. Save works on this file.
mowing clover lawnmowers is conversion to the grass
mowing the forage harvester, we have a clover for green fodder (sheep, horses, cows) Clover.
cutting the lucerne with chaff-cutter is conversion to fresh grass
while mowing the lucerne with the lawn mower, the swath of grass is also left behind
In both cases, we have green forage 3-4 times more than grass
It would be nice if someone did the conversion of alfalfa into a trailer and green fodder, and in the case of clover and alfalfa for hay. I can not do it.
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Version 1.0.1
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Administrator -
28. April 2019 um 21:30 -
173 Downloads
Improved farmlands, now more consistent. Fields separated from the farm.
The functionality of the new crops has been improved. Now it makes sense to produce them. We have a wider range of nutrition.
-clover as green fodder. It’s only cut by a chaff cutter.
-alfalfa only conversion to grass and hay. It’s only cut by lawnmowers.
-Seed and silage millet (green cut)
-spelt added as feed for animals without sheep
-rye may be given to hens, cows and horses.
-clover for cows,horses and sheeps.
-carrots for cows and horses.
-beets for cows.
Fixed minor graphic errors.
4 errors in the log were fixed.
The silos now have the correct names.
Feed silos and warehouses accept the right feed.
Root silos work properly and accept root plants and vegetables.
A silo (barn) was added to store grass, clover, hay, straw, hops, tobacco and wood chips.It is located on a square with a stable and a sheepfold.
The cowshed has been repaired, set up correctly.
Fixed the animation of the vegetable harvest with combine harvesters, the textures are displayed correctly.
Fixed all triggers showing errors. -
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Version 1.0.0
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Administrator -
24. April 2019 um 10:41 -
268 Downloads
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