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Dieser Mod erlaubt es ein Netzwerk von Routen aufzuzeichnen,
um dann ein Fahrzeug von jedem beliebigen Punkt zu speziell definierten Zielen,
wie zum Beispiel der eigenen Farm, Feld 1 oder auch zu jedem Verkaufspunkt fahren zu lassen.
TWEAKS:
unloader are called off their assigned harvest vehicle faster
unloader in the field should now find their way to the harvesting vehicle more quickly
unloader allowed to take tighter turns on the field
unloader keeps trailer straight when reversing (turntables are locked, no change from before when usinge multiple trailers)
unloader can turn directly forward during turning maneuvers of the harvesting vehicle instead of backing up first and waiting for the harvesting vehicle to turn (vehicle-specific setting)
if a vehicle is already at the destination point (distance <= 8m), it will not search for a route again when switched on, avoiding an unnecessary lap
braking behavior adjusted at various points to avoid flickering of brake lights
Algorithm for wayfinding reactivated, so that now also blue courses should not be a problem anymore
the front collision is now no longer at 2m but again directly in front of the current vehicle
various performance improvements, e.g. in route calculation
Vehicle can be sent to refuel via freely definable key (vehicle stops at destination)
if LShift is pressed when moving a waypoint, it remains at its original height and cannot sink into the ground
vehicles should now start in a suitable direction if they are started on a blue line and can reach their destination in both directions
NEW: "Tip of the day" function added
These are supposed to contain useful tips and inform about updates.
They can be called up via a free assignable key combination.
NEW: Simple BGA unloading mode enabled again
The unloading mode can be load either into a trailer or a BGA trigger (switching is done by button).
It does not use path planning and only works with a free straight line to the destination.
NEW: branch lines (orange & brown instead of green & blue)
Secondary routes are avoided if the distance over the normal road calculation is not 20x longer.
They are not avoided if there is no other way to reach the current destination.
ATTENTION: Configurations which contain branch lines are not compatible with older AD versions!
Also the external editor cannot be used until it has been updated.
ATTENTION:
To avoid problems and to unify the keys we changed some actions, esp. for backward routes.
Click on record button:
LMB = one way (forward = green, backward = light blue)
RMB = both directions (blue)
LShift + LMB = single branch line (orange)
LShift + RMB = in both directions secondary route (brown)
Waypoint to waypoint:
LMB = A>B = one way (green)
LMB = B>A = in both directions (blue)
LShift + LMB = A>B = one-way branch line (orange)
LShift + LMB = B>A = in both directions (brown)
RShift + LMB = A>B = backward route (light blue)
Description:
LMB = left mouse button
RMB = right mouse button
LShift = left shift key
RShift = right shift key
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Version 1.1.1.8
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Modbot -
13. Oktober 2021 um 22:34 -
455 Downloads
This mod can be used to create a network of routes for vehicles to drive autonomously.
Once setup you can tell a tractor which is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
Changelog for Release 1.1.1.8
FIXED:
Game freezes (Error: PathFinderModule.lua:1958: bad argument #2 to 'max') #2027 & #2033
Waypoints are not shown, but are there #2081
Waypoints and routes disappear below road #2054
During load options the continue button does not respond #2076
Problem on triggers (showing R for refill in other vehicles) #2103
driving without engine ON in some situations
detection of user entered a vehicle on dedi servers
TWEAKS:
extended departure filling routine: it can now take up to 3s until drive, so that loading f.e. with wheel loader gives some more time to fill trailer completely #2097
unload after finished job if parking after job was activated #1906
dynamic adjust front left and right sensors to attached implement size in front, mainly needed for harvesting
all possible HUD inputs can now be assigned to free selectable key combinations #2018
EasyAutoLoad with configurable unload wait time, f.e. use for goods/pallets which need some time to unload/disappear
non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon)
MEGATWEAK: Chopper and Harvester unloader routine complete rework
IMPORTANT: still not working properly with in-game sugarcane harvester!
Turn maneuver calculation optimized/faster
Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turning
Chopper controlled by helper: the unloader waits while the chopper turns
CP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP)
CP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unload
AIVE Chopper: no change needed
AIVE Harvester: will unload if caught with a fill level <90% (AIVE setting: not stop for unloading) or otherwise the unloader waits until the harvester is full and stops for unloading
Chopper:
unloader behind chopper or chopper turns: if trailer reached unload fill-level it will drive reverse and then to unload as some trailers might not be filled completely in this situations
unloader left or right from chopper: drive to unload immediate if completely filled, i.e. over unload fill-level
it might happen that unloader stops 2-3 times behind the turning chopper before harvesting continues if the chopper is still reporting to unloader that it is in a turn maneuver
Harvester:
the unloader is automatically called when the harvester is stopped and the pipe is extended, whether the pipe is out of the field or in the crop
the unloader follows the harvester:
is called when the early call level is reached (immediately if set to 0%).
is unloaded if the pipe is outside the field and not in the fruit
is unloaded when the early call level is reached, until the unloader is full
when the unloader is full or the harvester is empty, the unloader waits some time for the next call or drives to unload
the unloader reverses when it gets stuck
the unloader follows the pipe position even if a user is driving the harvester
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Version 1.1.1.2 Modhub
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Administrator -
16. Juni 2021 um 11:22 -
127 Downloads
Changelog 1.1.1.2:
- verschiedene Bugfixe, unter anderem bzgl. Parkplatzzuweisung, Pfadfindung und Kamera der Innenansicht
- verschiedene Verbesserungen, unter anderem bzgl. Abfahrer, Performance und Pfadfindung/-berechnung
- neue Funktionen: Tip of the day, Nebenstrecken und BGA-Entlademodus
In unserem Github-Wiki findet man die vollständigen Release Notes! -
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Version 1.1.1.2
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Administrator -
13. Juni 2021 um 21:09 -
101 Downloads
FIXED:
in SP no parking spaces could be assigned
pathfinding should no longer create paths with angles above 90°
after unloading and closing the trailer, drivers should start driving again immediately
AD logged errors on startup when no free helpers were available (helper will now be created)
camera slid into the ground in the interior view when driving f.e. example through a hall
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Version 1.1.1.0
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Administrator -
17. Mai 2021 um 20:33 -
187 Downloads
FS19 version of AutoDrive
If you want to support my development effort, the best way is to open issues on any bugs you encounter or for features you would like to be added to the mod.
Wer die Weiterentwicklung des Mods unterstützen möchte, kann dies am Besten durch fleißiges Erstellen von Issues zu gefundenen Bugs und/oder gewünschten Erweiterungen zum Mod tun.
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Version 1.1.0.8
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Administrator -
28. Februar 2021 um 18:06 -
349 Downloads
FS19_AutoDrive
FS19 version of AutoDrive
If you want to support my development effort, the best way is to open issues on any bugs you encounter or for features you would like to be added to the mod.
Wer die Weiterentwicklung des Mods unterstützen möchte, kann dies am Besten durch fleißiges Erstellen von Issues zu gefundenen Bugs und/oder gewünschten Erweiterungen zum Mod tun.
Discord Server:
For help & support, feel free to join us on Discord: https://discord.gg/9D4B5hX
For a little thank you
If you like our work, feel free to buy us a coffee (of which we drink quite a lot
)
For now, there is no general link for the team, so each contributer can post his/her preferred donation link here
But remember, this is absolutely not required. We value any issues and feature requests the same!
And to all who do donate: Thank you very much
Stephan (Founder & Modder):
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Version 1.1.0.7
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Administrator -
21. Dezember 2020 um 16:11 -
134 Downloads
Changelog 1.1.0.7:
- Rückwärts in Bunker Silo entladen
- GUI überarbeitet für einfachere Bedienbarkeit
- Farbliche Markierung vorheriger und nachfolgender Wegpunkte im Editor
- Ordner öffnen und schließen mit Ordnername
- Markierung offener Wegstrecken
- Zusammenarbeit mit Courseplay und AIVE
- Be- und Entladen an mehreren Zielen
- einstellbare Kollisionserkennung
- Fahrzeugen, Anhängern und Anbauteilen können Parkplätze zugewiesen und angefahren werden
- Parkpositionen können bei Ende von Abladezyklen angefahren werden
- MultiPlayer-Unterstützung verbessert
- Automatisches Blinken einstellbar
- Automatische Auswahl der Abladeseite einstellbar
- Automatisches Öffnen und Schließen der Abdeckung von Anhängern einstellbar
- Rundumleuchte für jedes Fahrzeug einstellbar
- Weiter kann eine Tastenkombination zugewiesen werden
- Kartenname aus der config-Datei entfernt -
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Version 1.1.0.6
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Administrator -
24. November 2020 um 12:25 -
157 Downloads
For help & support, feel free to join us on Discord: https://discord.gg/9D4B5hX
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Version 1.0.5.1
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Administrator -
29. Oktober 2020 um 18:09 -
147 Downloads
Changed in 1.0.5.1:
Added Italian translation
Changed in 1.0.2.8:
Fixed bug with loading / unloading trailers
Changed in 1.0.2.6:
Silo unloading into bunker included
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Version 1.1.0.4
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Administrator -
14. April 2020 um 15:58 -
236 Downloads
Changelog 1.1.0.0:
- NEU: Aktualisiertes HUD-Design
- NEU: Verbessertes Einstellungsmenü
- NEU: Erhöhte Multiplayer-Leistung und -Funktionalität
- NEU: Vollständig überarbeitete Codebasis.
- NEU: Verbesserter Mähdrescher-Entlademodus mit Vorabruf und aktivem Side-by-Side-Entladen.
- NEU: Automatische Pfadfindung, wenn das Netzwerk nicht in der Nähe ist.
- NEU: Neuer Ingame-Editor zum Erstellen und Bearbeiten des Netzwerks
- FIX: Unzählige kleine Korrekturen - über 650 Änderungen seit der letzten Version (1.0.1.9) -
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Version 1.0.7.1
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Administrator -
21. Februar 2020 um 14:21 -
359 Downloads
Hotfix for issue #1093
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