FBM BOT
Diese Spezialisierung gilt global für alle konfigurierten Paletten und Anhänger.
Es gibt keine separate Version jedes Fahrzeugs, die im Laden gekauft werden kann,
und es muss keine Konfiguration ausgewählt werden,
es funktioniert nur mit unterstützten Fahrzeugen.
Wenn Sie bereits ein konfiguriertes Fahrzeug in Ihrem Speicher haben, wird die Autoload-Spezialisierung mit dem Mod angewendet,
d. H. Es ist nicht erforderlich, jedes Fahrzeug erneut zu verkaufen und zu kaufen.
Es kann auch von allen Fahrzeugen entfernt werden, indem Sie einfach den Mod entfernen, Ihr Anhänger verschwindet nicht.
Vom Basisspiel unterstützte Trailer sind in der Datei „SupportedVehicles.xml“ definiert.
Bei einigen Anhängern werden nur bestimmte Konfigurationen unterstützt, z. B. die Ballenanhängerkonfiguration (siehe Liste unten).
Die Konfiguration muss zwingend die Spezialisierung „Spanngurte“ enthalten.
UNTERSTÜTZTE ANHÄNGER:
Brantner DD 24073/2 XXL (Ballenanhänger)
Bremer Transportwagen TP 500 S
BÖCKMANN MH-AL 4320/35
Demco-Fallplattform aus Stahl
Farmtech DPW 1800 (Standard)
Fliegl DTS 5.9
KRONE Profi Liner Auflieger
Kröger PWO 24 (Standard)
LODE KING Ruhm Drop-Deck
Welger DK 115 (Ballenanhänger)
UNTERSTÜTZTE FAHRZEUGE:
1986 Eidechsen-Pickup
2017 Eidechsen-Pickup
Mahindra Reclaimer
John Deer XUV865M
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PALETTEN/CONTAINER:
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Alle Paletten und Container des Basisspiels (Bigbags, IBCs usw.) werden für das automatische Laden unterstützt.
Dazu gehören Produktionspaletten und solche, die im Geschäft gekauft werden können.
Die Methode zum Identifizieren einer Palette besteht darin, den i3d-Dateinamen einer vordefinierten Größe zuzuordnen.
Die Palettengrößen des Basisspiels sind in der Datei „ContainerTypes.xml“ definiert.
**Bitte beachten Sie, dass derzeit nur Quaderballen unterstützt werden**
- Ich plane, in einer zukünftigen Version Unterstützung für Rundballen und einen Arbeitsmodus zum Sammeln von Ballen hinzuzufügen.
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Version v1.3.1.12
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FBM BOT -
2. April 2023 um 19:33 -
621 Downloads
Fix for #166
This error was caused in the unloading MP event by a recently added new variable that did not have a default value. It should be fixed now, but I have not tested in MP yet so please let me know!
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Version v1.3.0.3
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Administrator -
3. Dezember 2022 um 11:22 -
396 Downloads
Allow first layer to load any height
- Objects of any height can now be loaded on the first layer of any vehicles - unless they are marked as
isCurtainTrailerorisBoxTrailer.
Before adding loading in layers this was the case anyway, but it was causing too many issues with tall objects that you would expect to load on an open flatbed trailer - e.g. prefab walls, shipping containers, etc.
This should now prevent any further issues such as #136
Lassen Sie die erste Schicht eine beliebige Höhe laden
Beliebig hohe Gegenstände können jetzt auf die erste Ebene beliebiger Fahrzeuge geladen werden – sofern sie nicht als isCurtainTrailer oder isBoxTrailer gekennzeichnet sind.Vor dem Hinzufügen von lagenweisem Laden war dies ohnehin der Fall, aber es verursachte zu viele Probleme mit hohen Gegenständen, die Sie erwarten würden, auf einen offenen Tieflader zu laden - z. vorgefertigte Wände, Versandbehälter usw.
Dies sollte nun weitere Probleme wie #136 verhindern
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Version v1.3.0.2
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FBM BOT -
2. Dezember 2022 um 11:58 -
256 Downloads
Forgot to include config for Pfanzelt P13 4272
Had this config in my local settings, but forgot to include it in the mod
Added support for extendable vehicles
Added new configs for Pfanzelt P13 4272 - see issue #135
Increased max layer count from 10 to 20
Fixed small bug with resetting trailers that were different configurations of the same trailer -
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Version v1.3.0.0
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Administrator -
23. November 2022 um 20:44 -
360 Downloads
Aiming to release on ModHub as v1.3.0.0 so will fix bugs and add GIANTS suggestions if required without changing version number, just the candidate number.
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Version v1.2.4.6 Wood included
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Administrator -
22. November 2022 um 08:29 -
464 Downloads
Fixed a game breaking issue when pallets were too tall to load
Missed out a
returnfrom thegetLoadPlace()function when messing with the shipping containers yesterday,so trailer was stuck in an infinite loop trying to load a pallet that did not fit in the available load height.
Also included: AutoloadWood for new DLC
Reconemend Mod for loading Wood:
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Version v1.2.3.13
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FBM BOT -
14. November 2022 um 10:59 -
360 Downloads
Prevent warning messages appearing on all clients
This was reported months ago and then I forgot until today.
Warning messages were displayed for all clients on MP. I think it is fixed now, but need another player in the game to confirm.
If you are able to test it - then please let me know either way!
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Version v1.2.3.8
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FBM BOT -
5. November 2022 um 09:55 -
496 Downloads
Fix for #114
Was a very small fix in the end - changed an argument to the 'removeDynamicMountedObject' function from false to true
A few more small fixes
Fixed a bug with autoloading from a forklift
Added config for pdlc_agiPack:liquidSeedTreatmentPallet
Hopefully getting close to a ModHub release - I will probably wait for the Volvo stuff and add those before I do..Mostly more tweaks for log loading and console commands
Added Danish Language - thanks to Michaelbjerg21978 (#113)
Added log loading speed factors (allows more time for logs to settle)slower for heavier logs
slower as height increasesConsole load/clear commands now only apply to selected vehicle
Add Bale/Pallet commands do not work on log trailers
Display log length to 1 significant figure (see #112)
Replace incorrect name of train "Sugarbeet Wagon" with "Timber Wagon"Some bug fixes and tweaks
Fixed a bug when resetting multiple UAL trailers attached to the same root vehicle
Fixed a bug when resetting all vehicles (would stop at train)
Increased max log length to 12m when spawning pine, stone pine and poplar
Restructured the "add logs" console command in on update
Added text to show max length of logs that can be loaded onto log trailers (see #111)
Increased length of Fliegl TimberRunner to 12.1m to allow loading of 12m logs
Increased length of Fliegl DTS to 5.5m to allow loading of 5m logsAdd Log Console Command
Added console command to load logs of different materials and lengths
Fixed a bug when cutting a tree near a trailer with debug view enabledA few more bug fixes
'getDynamicMountTimeToMount' was needed after all. Removing it caused an issue with pallets sticking to the box trailer when door was closed.
New version tested vs header trailer bug. Need confirmation against #107
Fixed an error caused by resetting certain vehicles with the UAL import configurations console commandPotential workaround for #111
Not had time to test, but this should at least prevent the LUA error.
NOTE: May not load spruce - i.e. it probably won't... I will investigate properly later!
Some Log Loading Tweaks
Prevent log loading when moving
Increase space between logs to 0.25m
Show logs that are too long for the trailer as greyed out in the debug viewADDED FORESTRY VEHICLES
New trailer type 'isLogTrailer="true"' - will be loaded from above with logs until the volume is full.
These trailers will ONLY accept logs. Some options such as filter by material or pallet type are disabled for log trailers.
SUPPORTED FORESTRY VEHICLES/TRAILERS:
· Anderson Group M160
· Fliegl Timber Runner
· Kesla 144ND
· MAN TGX 26.640
· ROTTNE F20D
· PONSSE Bison Active Frame
· KOMATSU 875
NEW LANGUAGE FILES ADDED
Added Turkish Language (thanks to RedBeard54)
Split languages into multiple files (makes adding new languages easier, but at the expense of adding new text)
ALSO:Bug fix for bug with header trailers reported on GIANTS forum. May also fix #107.
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Version 1.0.0
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FBM BOT -
9. April 2022 um 17:49 -
415 Downloads
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