FS19_simpleIC
New Interactive Control Script for FS19
the most important thing:
How do I test this?
- download FS19_simpleIC.zip and add to modfolder
- download my Agrostar 6.61 Edit I released for christmas, it already has simpleIC added. https://youtu.be/lsEg6T7XOkE
- go ingame and have fun
What this is:
This is a new take on the well known Interactive Control Scripts in Farming Simulator.
Since there hasn't been a well-working bug-free version of the old scripts in FS19, and since I always didn't like the way the Mouse is used, I created this alternative.
- This is a global script, which means that it doesn't have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc. neccessary.
- Obviously the vehicle-xml and i3d still has to be edited, the script can't magically seperate doors and add trigger-points.
- But as soon as the needed lines are added, IC will be active as long as you have this mod active.
- this also means that people who don't like IC don't have to remove it all vehicle-mods, just not activate this mod.
- this also means that there's only one IC version and not 50 different ones that get into conflict with each other
- updates to IC are global and useable in all mods
Now for the bad parts
- still Beta
- still Bugs
- not even close to the amount of features the original IC Script had in FS17. (But I'm working on that )
How to add this to my Mod:
- I will create videos explaining the process of adding simpleIC to your vehicle.
If you already know modding well, here's a short explanation: (look at the linked Deutz Agrostar above to see the full XML lines)
outsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outside animationName = name of the animation for the door animationSpeed = speed of the animation (obvious) shared animation = not added yet soundVolumeIncreasePercentage = by how much will the sound-volume increase if that door is opened.
Values will be added together for more than one door, max is outdoorSoundVolume insideTrigger and outsideTrigger = "Triggerpoints" e.g. transformGroups that mark the spot where the IC component can be clicked triggerPoint = index / i3dMapping name for the transformGroup triggerPointSize = size/radius around the triggerPoint where it still registeres as being clicked
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Version V 0.9.3.4
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Administrator -
14. Dezember 2020 um 10:59 -
3,5k Downloads
New Interactive Control Script for FS19
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Version V 0.9.3.1
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Administrator -
21. November 2020 um 16:14 -
592 Downloads
V 0.9.3.1
- added motorStartControl and animations
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Version V 0.9.2.3
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Administrator -
6. Juli 2020 um 14:16 -
1k Downloads
Siehe github (Verlinkung).
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Version V 0.9.2.0
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Administrator -
29. April 2020 um 14:41 -
807 Downloads
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Version 0.9.1.5
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Administrator -
7. Februar 2020 um 22:13 -
1,2k Downloads
Neue Version
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Version V 0.9.1.3
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Administrator -
26. Januar 2020 um 17:49 -
1,1k Downloads
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