Hi, I looked at your log, it's full of errors and warnings. Do a good cleanup of all the mods that report errors and warnings and check that the mods don't have conflicts with other mods.
Beiträge von Miki48
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Good morning, even on this forum, many people are having problems with the game. I used to play and create maps from FS13 and I've never had any problems. There are two reasons: I always keep my computer clean by avoiding installing various junk programs that run in the background, causing problems with runtimes, DirectX, etc. The second reason is that the mods folder isn't the trash bin where we can download everything we find without checking if it works, if it has conflicts, and avoiding having hundreds of mods that weigh down the PC and create conflicts. If you avoid these two mistakes, you'll never have problems.
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Hi, that mod has always created problems, even the latest version. For example, if you buy a sprayer, the large ones for example, hundreds of errors appear because many tools are not included in the script. This and other errors also cause conflicts with mods related to fertilization.
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Hi, these two errors are causing problems when saving, the second one is much more so than the first. The first error is a duplicate command, but the game manages to ignore it. The second error is a mod that isn't working or is in conflict. Delete it.
2026-03-22 14:04:14.464 [RMC_BeltAnchor] Register OK (v1.1.0.0)
2026-03-22 14:04:14.464 Error: Specialization 'RMC25_StiffBelts.rmcBeltAnchor' already exists. Ignoring it!2026-03-22 14:11:53.926 CVT_Addon: 22 values saved.
2026-03-22 14:11:53.939 Error: Running LUA method 'onSaveStartComplete'.
I:/Mods LS25/FS25_CruiseControlLevels/CruiseControlLevels.lua:104: invalid argument #1 to 'ceil' (number expected, got nil) -
ReapeR44, & Sholli Hi, it's the globalization of the web, unfortunately we don't have a common language on earth. I also have to translate from Russian, Chinese, German, Hungarian, etc. etc. However, I answer in English, then the forum translates it into Italian, I don't understand why.
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Your question is not precise. However, renaming objects, buildings, etc. when you place them by purchasing them and placing them in the game is not possible directly. You have to do it outside of the game with the editor by modifying its XML files. However, these almost always no longer work because the modded or original placeables have their own particular construction. If, however, they are prefab objects that do not have triggers, animations, etc., they can be renamed, but always by modifying their files. Your specific question to understand where your workers come from could be asked, but the buildings must be modified before being inserted, and if they are the original ones, the modification becomes more complex.
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Hi, the reasons for these problems are briefly explained in the first part of the answer. Below, I'll give a general explanation for solving the problem, which is generic because server problems are many and varied.
Log in to the dedicated server's web panel (GPortal, Nitrado, etc.).
Stop/Close the completed server.
Import the changes from the field names or server.
Click Save.
Start the server.
My advice would be to make the changes outside the server and then reload the modified map. -
l problema del ripristino dei nomi dei campi (o dei nomi del server) su Farming Simulator 25 (FS25) quando si utilizza un server dedicato è comune e spesso legato a problemi di sincronizzazione, file di configurazione in sola lettura o conflitti con i backup automatici del server
La causa più comune: Modificare i nomi mentre il server è attivo o "riavviare" semplicemente senza salvare.
- Accedi al web panel del server dedicato (GPortal, Nitrado, etc.).
- Stop/Ferma il server completamente.
- Apporta le modifiche ai nomi dei campi o del server.
- Clicca su Salva (Save).
- Avvia (Start) il server.
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Hi, I recommend keeping it like this because adding whatever you want requires a complete overhaul of the train. You could take some light points from some building and insert them into the train, but they won't turn on and off as you want. The light points on buildings usually turn on at dusk and off at dawn if they're perfectly made; otherwise, they always stay on, but you won't see the lights during the day.
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Hi, I recommend you post the log, delete the existing one and start the game, try collecting again then exit, take the log and post it here, with the log we can see what and why the error is generated, otherwise we could make 1000 hypotheses
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Hi, if you have the option to set the lane width in the script
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può essere un artefatto grafico dovuto alla scheda video prova a postare il log del gioco vediamo se vi sono errori
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Angolo alto destra c'è un'icona con dei fogli sovrapposti click sopra
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per poter avere questa opzione bisognerebbe creare uno script simulando il palo come fosse un oggetto che ha una crescita, false zero primavera estate autunno true inverno. spiegare come scrivendo è molto difficile si tratta di creare o modificare lo script potresti provare con una pianta o oggetto che è visibile solo in inverno e sostituire l'oggetto con il palo ma sono cose da provare
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hi it should also work in fs25 extract the zip you will have 1 script folder open the folder you will find 2 xml files main and utils open with notepad++ the main.xml file you will find some lines of code with numbers in red those are the hours in which the day starts the night etc. change the hours as you want save the xml file and then close always with notepad++ open the moddesc and changes from version 80 to version 104 save and create a zip FS25_DayNightTimeScale and put it among the mods try
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when you load the area you have to select the satellite view otherwise it only shows you the floor plan anyway set all the options in the interface correctly
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Hi, I agree, there are maps from FS 13 to FS25 that I have never played. In fact, I would say that the days and nights spent creating maps, experimenting, trying, playing only to try the maps, objects, triggers, etc. I am also answering the friend who is trying to create a map, some practical advice: first you need to understand how FS25 works, the connections, the object paths, the directories, their positioning in an empty map. I recommend you download a blank map. You can find them on the web and start from scratch. Start understanding how to model the terrain, create the arable fields, the free territories to place buildings, how to insert buildings, etc. etc. in the placeable and storeitem xml, set the map's moddesc, configure the map.xml file and all the submenus. You must first understand how these things work, which are the basis for starting a map, then start inserting simple objects without animations, triggers, productions in prefab mode, which is very different from placing placeable objects with animations, productions, gates, doors, etc. etc.
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Hi, I downloaded the updated version, but it has the same problems as the previous version. I think the author is joking, as I looked at the various Lua files for the script and I don't think it will ever work. I understand that he's trying to use a script by modifying it.