Thank you for your help [LSFM]FarmerTom
I also gave you credit in the mod upload for helping me.
Beiträge von Goofy91
-
-
I think i finally found the problem.
Although it makes no sense.
I had to add this line to the .xml: <exactFillRootNode node="exactFillRootNodeFuel" />
Now refilling and unloading works. -
the xml also looks fine - check all indexpathes if they are correct.
I did check these.
Seem to be all matching at the right places.
That's why it's so strange haha -
yes - that's correct
Ok,
Well so it seems its another problem then -
Have you set the correct rigid body settings for the fillTrigger.
All Triggers in LS25 have new/other BitSettings in compare to LS22 - so you have to set them correctly.
In GE under rigidBody you'll find all necessary settings to choose from pulldown menueHello,
Thank you for your response
I think i do have the fillTrigger settings like they should be.
This is the how it looks for the vervaet:
And this is how it looks for the oxbo: -
Dear Community,
I am trying to convert this great piece of machine from FS22 to FS25.
So far everything is good.
No errors in the giants editor neither ingame.
But the real issue i am having is that the fill trigger seems to do nothing.
I compared the trigger settings in the .xml and .i3d with the oxbo at5105 and those seem the same.
No idea what i am missing here
Link to the .xml of the vervaet trike: https://pastebin.com/vXevzR2y
Link to the game log file: https://pastebin.com/XVMXnqsm
Sorry that my post is in english:
I can read german but not write it very well.