Du musst die xml´s von den Fendt Treckern anpassen uns folgendes entfernen/auskommentieren.
Dann funktioniert es wie bei den Quicke Frontladern
Code
<!-- doorLeft -->
<movingTool node="doorLeft">
<controls axis="AXIS_CRANE_TOOL" invertAxis="true" mouseSpeedFactor="0.8" iconName="TOP_DOOR_ROTATE" />
<animation animSpeed="0.8" animAcceleration="200" animName="leftDoorAnimation" />
<dependentPart node="doorLeftHydraulic" />
</movingTool>
<!-- doorRight -->
<movingTool node="doorRight">
<controls axis="AXIS_CRANE_TOOL2" invertAxis="true" mouseSpeedFactor="0.8" iconName="TOP_DOOR_ROTATE" />
<animation animSpeed="0.8" animAcceleration="200" animName="rightDoorAnimation" />
<dependentPart node="doorRightHydraulic" />
</movingTool>
<!-- windowBack -->
<movingTool node="windowBack">
<controls axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="0.8" iconName="TOP_DOOR_ROTATE" />
<animation animSpeed="0.8" animAcceleration="200" animName="windowBackAnimation" />
<dependentPart node="windowBackHydraulicLeftPunch" />
<dependentPart node="windowBackHydraulicRightPunch" />
<dependentPart node="windowBackCylinderPunch" />
</movingTool>
<!-- windowRoof -->
<movingTool node="windowRoof">
<controls axis="AXIS_CRANE_ARM4" invertAxis="true" mouseSpeedFactor="0.8" iconName="TOP_DOOR_ROTATE" />
<animation animSpeed="0.8" animAcceleration="200" animName="windowRoofAnimation" />
<dependentPart node="windowRoofCylinderLeftPunch" />
<dependentPart node="windowRoofCylinderRightPunch" />
</movingTool>
<movingTool node="warningSignLeft_Front">
<controls axis="AXIS_CRANE_TOOL3" invertAxis="true" mouseSpeedFactor="0.5" />
<animation animSpeed="0.8" animAcceleration="200" animName="WarningSign_both" />
</movingTool>
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