
Hier die eintrĂ€ge fĂŒr das Licht und die Animationen.
<lights>
<sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialLight04.xml" linkNode="industrialLight04_01" groupIndex="1" />
<sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialLight04.xml" linkNode="industrialLight04_02" groupIndex="1" />
<sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialLight04.xml" linkNode="industrialLight04_03" groupIndex="1" />
<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_01" groupIndex="1" />
<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_02" groupIndex="1" />
<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_03" groupIndex="1" />
<realLights>
<low>
<light node="realLightsLow" groupIndex="1"/>
</low>
<high>
<light node="realLightsHigh" groupIndex="1"/>
</high>
</realLights>
<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger">
<sounds>
<toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
</sounds>
</group>
</lights>
<animatedObjects>
<animatedObject saveId="Tore">
<animation duration="3">
<part node="TorLinksA">
<keyFrame time="0.0" rotation="0 0 0"/>
<keyFrame time="1.0" rotation="0 -130 0"/>
</part>
<part node="TorRechtsA">
<keyFrame time="0.0" rotation="0 0 0"/>
<keyFrame time="1.0" rotation="0 130 0"/>
</part>
</animation>
<animatedObject saveId="Tore">
<animation duration="3">
<part node="TorLinksB">
<keyFrame time="0.0" rotation="0 0 0"/>
<keyFrame time="1.0" rotation="0 -130 0"/>
</part>
<part node="TorRechtsB">
<keyFrame time="0.0" rotation="0 0 0"/>
<keyFrame time="1.0" rotation="0 130 0"/>
</part>
</animation>
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor"/>
<!-- <sounds>
<moving linkNode="doorLeft" template="woodDoorSqueaksLarge" />
<posEnd linkNode="doorLeft" template="woodDoorOpen" />
<negEnd linkNode="doorLeft" template="woodDoorCloseRandom" />
</sounds>-->
</animatedObject>
</animatedObjects>
Hab es auch in der storeitems in der map moddesc eingtragen, funktioniert trotzdem nicht