Beiträge von virtual.farming2k19

    Danke mein Lieber, der Attacher ist auf der rechten Seite versteckt gewesen, aber auch ein großes Dankeschön an die anderen Helfer.:*:)

    Zitat
    Hast du ein i3d-Mapping dazu gemacht, bzw. stimmen da die Indexe (node) nicht überein.

    War tatsächlich was falsch in der xml das w war groß, aber ankuppeln kann ich noch immer nicht und nun zeigt er das an:

    Spoiler anzeigen

    2019-11-24 12:29 C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_Weight/weight2300.i3d (72.38 ms)

    2019-11-24 12:29 Warning (C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_Weight/weight2300.xml): No clipdistance is set to component node 'weight2300_main_component1' (0>). Set default clipdistance '300'

    2019-11-24 12:29 Warning (C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_Weight/weight2300.xml): No clipdistance is set to component node 'weight2300_main_component1' (0>). Set default clipdistance '300'

    2019-11-24 12:29 Warning (C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_Weight/weight2300.xml): No clipdistance is set to component node 'weight2300_main_component1' (0>). Set default clipdistance '300'

    Spoiler anzeigen

    2019-11-24 10:55 C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_AGCO2300/weight2300.i3d (72.88 ms)

    2019-11-24 10:55 Warning (C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_AGCO2300/weight2300.xml): No clipdistance is set to component node 'weight2300_main_component1' (0>). Set default clipdistance '300'

    2019-11-24 10:55 Error: Index not found: weight_vis

    2019-11-24 10:55 Warning (C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_AGCO2300/weight2300.xml): Missing baseNode base material 'vehicle.baseMaterial.material(0)'

    2019-11-24 10:55 Warning (C:/Users/Noah/Documents/My Games/FarmingSimulator2019/mods/FS19_AGCO2300/weight2300.xml): Given material name 'Weight_mat' not found for material configuration 'vehicle.baseMaterialConfigurations.material(0)'

    Guten Abend zusammen,

    Ich habe ein Problem mit meinem selbst gebautem Gewicht und zwar kann ich es im Spiel nicht ankoppeln

    kann es aber ganz normal kaufen Farbe auswählen etc.

    Villeicht kann mir jemand helfen

    Spoiler anzeigen

    <?xml version="1.0" encoding="utf-8" standalone="no" ?>

    <vehicle type="implement">

    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>

    <name> <en>Beton Weight 2300</en>

    </name>

    <functions>

    <function>$l10n_function_weight</function>

    </functions>

    <specs>

    <capacity unit="$l10n_unit_kg">2300</capacity>

    </specs>

    <rotation>0</rotation>

    <image>store_agco2300.dds</image>

    <price>2050</price>

    <lifetime>600</lifetime>

    <brand>AGCO</brand>

    <category>weights</category>

    <shopTranslationOffset>0 -0.1 0</shopTranslationOffset>

    <shopRotationOffset>0 0 0</shopRotationOffset>

    <vertexBufferMemoryUsage>55744</vertexBufferMemoryUsage>

    <indexBufferMemoryUsage>8940</indexBufferMemoryUsage>

    <textureMemoryUsage>8388712</textureMemoryUsage>

    <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>

    <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

    </storeData>

    <base>

    <typeDesc>$l10n_typeDesc_weight</typeDesc>

    <filename>weight2300.i3d</filename>

    <size width="1.5" length="1"/>

    <components>

    <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="2300"/>

    </components>

    <schemaOverlay attacherJointPosition="0 0">

    <default name="DEFAULT_IMPLEMENT"/>

    <selected name="DEFAULT_IMPLEMENT_SELECTED"/>

    </schemaOverlay>

    </base>

    <attachable>

    <inputAttacherJoints>

    <inputAttacherJoint node="0>0" jointType="implement" topReferenceNode="0>1" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" needsLowering="false">

    <distanceToGround lower="0" upper="1.5"/>

    </inputAttacherJoint>

    </inputAttacherJoints>

    </attachable>

    <foliageBending>

    <bendingNode minX="-0.6" maxX="0.6" minZ="-0.5" maxZ="0.5" yOffset="0.2"/>

    </foliageBending>

    <baseMaterial>

    <material name="Weight_mat" baseNode="weight_vis">

    <shaderParameter name="colorMat9" value="AGCO_GREY1"/>

    </material>

    </baseMaterial>

    <baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="6">

    <material name="Weight_mat" shaderParameter="colorMat9"/>

    </baseMaterialConfigurations>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>

    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>

    <i3dMapping id="attacherJoint" node="0>0"/>

    <i3dMapping id="topReferenceNode" node="0>1"/>

    <i3dMapping id="Weight_vis" node="0>2"/>

    </i3dMappings>

    </vehicle>