Alles anzeigenSicher? Um welche Map geht es denn?
Hier noch mal die vollständige XML der Carpathian Countryside als Beispiel: Die einzelnen Abschnitte beziehen sich auf die jeweiligen Wachstumsphasen.
Spoiler anzeigen
<?xml version="1.0" encoding="utf-8"?>
<foliageType>
<!-- oat0 1 2 3
1 0 0 0 - invisible
0 1 0 0 - green small
1 1 0 0 - green middle
0 0 1 0 - green big
1 0 1 0 - harvest ready
0 1 1 0 - dead
1 1 1 0 - harvested (cut)
0 0 0 1 - destroyed-->
<foliageLayer cellSize="8" objectMask="16711935" decalLayer="0" densityMapChannelOffset="0" numDensityMapChannels="4" numBlocksPerUnit="1.7" shapeSource="oat.i3d">
<foliageStateDefaults distanceMapLayer="1" width="1.0" height="1.0" widthVariance="0.1" heightVariance="0.2" horizontalPositionVariance="0.5" />
<!-- default LOD distances etc -->
<foliageLodDefaults lod="0" viewDistance="18" blendOutDistance="2" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" />
<foliageLodDefaults lod="1" viewDistance="80" blendOutDistance="2" atlasSize="1" atlasOffset="1 0" texCoords="0 0 1 1" />
<!-- 1 0 0 0 - invisible -->
<foliageState name="invisible" />
<!-- 0 1 0 0 - green small -->
<foliageState name="green small" distanceMap="distance/foliage_oat_distance2_diffuse.png" numBlocksPerUnit="3.0" >
<foliageShape>
<foliageLod blockShape="0>0|0" />
<foliageLod blockShape="0>1|0" />
</foliageShape>
</foliageState>
<!-- 1 1 0 0 - green middle -->
<foliageState name="green middle" distanceMap="distance/foliage_oat_distance3_diffuse.png" numBlocksPerUnit="2.5" >
<foliageShape>
<foliageLod blockShape="0>0|1" />
<foliageLod blockShape="0>1|1" />
</foliageShape>
</foliageState>
<!-- 0 0 1 0 - green big -->
<foliageState name="green big" height="0.9" distanceMap="distance/foliage_oat_distance4_diffuse.png">
<foliageShape>
<foliageLod blockShape="0>0|2" />
<foliageLod blockShape="0>1|2" />
</foliageShape>
</foliageState>
<!-- 1 0 1 0 - harvest ready -->
<foliageState name="harvest ready" distanceMap="distance/foliage_oat_distance5_diffuse.png">
<foliageShape>
<foliageLod blockShape="0>0|3" />
<foliageLod blockShape="0>1|3" />
</foliageShape>
</foliageState>
<!-- 0 1 1 0 - dead -->
<foliageState name="dead" distanceMap="distance/foliage_oat_distance6_diffuse.png">
<foliageShape>
<foliageLod blockShape="0>0|4" />
<foliageLod blockShape="0>1|4" />
</foliageShape>
</foliageState>
<!-- 1 1 1 0 - harvested (cut) -->
<foliageState name="harvested" height="1.6" > <!-- horizontalPositionVariance="0.0" -->
<foliageShape>
<foliageLod blockShape="0>0|5" />
<foliageLod blockShape="0>1|5" />
</foliageShape>
</foliageState>
<!-- 0 0 0 1 - destroyed -->
<!-- <foliageState name="destroyed" width="1.2" height="0.6" numBlocksPerUnit="1.3" horizontalPositionVariance="0.0" >
<foliageShape>
<foliageLod blockShape="0>0|5" />
<foliageLod blockShape="0>1|5" />
</foliageShape>
</foliageState> -->
<!-- -->
</foliageLayer>
</foliageType>
ich spiele die kandelin