Das ist die XML Datei vom Kuhstall:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
<storeData>
<name>KuhstallLanger</name>
<image>$data/placeables/animalHusbandry/store_husbandryCowLarge.png</image>
<price>300000</price>
<canBeSold>false</canBeSold>
<showInStore>false</showInStore>
<functions>
<function>$l10n_function_animalPenCow</function>
</functions>
<lifetime>1000</lifetime>
<dailyUpkeep>300</dailyUpkeep>
<rotation>0</rotation>
<brand>Lizard</brand>
<species>placeable</species>
<category>animalpens</category>
</storeData>
<boughtWithFarmland>true</boughtWithFarmland>
<placeableType>husbandry</placeableType>
<filename>placeables/animals/cow4.i3d</filename>
<placement testSizeX="36.0" testSizeZ="36.0" sizeX="30" sizeZ="30" useRandomYRotation="false" useManualYRotation="true" placementRotationSnapAngle="90" placementPositionSnapSize="0.5" placementPositionSnapOffset="0.25"/>
<hotspots>
<hotspot name="Kuhstall Langer" fullName="Kuhstall Langer" imageName="COW_BARN" hidable="true" category="CATEGORY_TRIGGERS" />
</hotspots>
<foliageAreas>
<foliageArea fruitType="grass" rootNode="0|10|0" />
</foliageAreas>
<husbandry saveId="Animals_COW" hasStatistics="false">
<modules>
<module name="animals">
<config type="COW" navmeshNode="0|8" animalLoadTriggerNode="0|0" maxNumAnimals="100" husbandryFileName="$dataS/character/cowAnimalHusbandry.xml" placementRaycastDistance="2.0" carryingCapacity="50" rideableDeliveryStartNode="0|6|0" rideableDeliveryWidthNode="0|6|0|0" rideableDeliveryHeightNode="0|6|0|0" />
</module>
<module name="food">
<config node="0|1|0" exactFillRootNode="0" baleTriggerNode="3" animalPlacesNode="1" >
<fillPlane node="0|1|1" minY="-0.279" maxY="0.297" colorChange="true" />
</config>
</module>
<module name="water">
<config node="0|2|0" exactFillRootNode="0" fillTypes="WATER" acceptedToolTypes="undefined trailer">
<fillPlane node="0|2|1" minY="0.138" maxY="0.573" colorChange="true" />
</config>
</module>
<module name="liquidManure">
<config node="0|3" fillTypes="LIQUIDMANURE" triggerNode="0">
<fillPlane node="0|3|1" minY="-0.962" maxY="-0.047" />
</config>
</module>
<module name="manure">
<config startNode="0|4|0" widthNode="0|4|0|0" heightNode="0|4|0|1" fillType="MANURE"/>
</module>
<module name="foodSpillage">
<config fillType="SILAGE">
<area startNode="0|1|0|2|0" widthNode="0|1|0|2|0|0" heightNode="0|1|0|2|0|1" />
</config>
</module>
<module name="milk">
<config node="0|7" fillTypes="MILK" triggerNode="0" />
</module>
<module name="straw">
<config node="0|5" exactFillRootNode="0" baleTriggerNode="2" fillTypes="STRAW">
<fillPlane node="0|5|1" minY="-0.095" maxY="0.029" colorChange="false" />
</config>
</module>
</modules>
<placementRaycast distance="2" />
</husbandry>
<manureSystemConnectors rootNode="0|3|0">
<connector type="COUPLING" linkNode="0|3|0" createNode="true" inRangeDistance="2" position="3.339 0.192 0.083" rotation="0 90 0" />
</manureSystemConnectors>
<tipOcclusionUpdateArea sizeX="62" sizeZ="60" />
</placeable>
Wenn ich das richtig verstehe, gibt es einen Ballentrigger.
Und hier der Kuhstall im Giants Editor:
Eigentlich sollte ich doch in diesem Bereich dann die Ballen füttern können, oder verstehe ich da etwas falsch?
Vielen Dank nochmal für eure Unterstützung.