Beiträge von Stianby

    DO NOT CHANGE SIZE OF TRANSFORMGROUP!

    You should not have been doing that in FS17 either.

    All the wheels in FS17 AND FS19 are listed by brand and dimension in the game root-folder.

    In FS19 it is very easy to change size of wheels, but you have to have some idea about the different dimensions.

    Standart breitreifen for Favorit 500:

    <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="2000" brand="TRELLEBORG">

    <wheels autoRotateBackSpeed="2.2">

    <wheel filename="$data/shared/wheels/trelleborg/TM700/480_70R28.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >

    <physics rotSpeed="1" restLoad="1.4" repr="axisFrontLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="25" suspTravel="0.11" spring="45" damper="30" />

    </wheel>

    <wheel filename="$data/shared/wheels/trelleborg/TM700/480_70R28.xml" isLeft="false" hasTireTracks="true" hasParticles="true">

    <physics rotSpeed="1" restLoad="1.4" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="25" suspTravel="0.11" spring="45" damper="30" />

    </wheel>

    <wheel filename="$data/shared/wheels/trelleborg/TM800/650_65R38.xml" isLeft="true" hasTireTracks="true" hasParticles="true">

    <physics rotSpeed="0" restLoad="1.4" repr="wheelBackLeft" forcePointRatio="0.5" initialCompression="20" suspTravel="0.16" spring="35" damper="30" />

    </wheel>

    <wheel filename="$data/shared/wheels/trelleborg/TM800/650_65R38.xml" isLeft="false" hasTireTracks="true" hasParticles="true">

    <physics rotSpeed="0" restLoad="1.4" repr="wheelBackRight" forcePointRatio="0.5" initialCompression="20" suspTravel="0.16" spring="35" damper="30" />

    </wheel>

    <foliageBendingModifier index="1" minX="-1.2" maxX="1.2" />

    <foliageBendingModifier index="2" minX="-1.25" maxX="1.25" />

    </wheels>

    </wheelConfiguration>

    You see?

    650 = 650mm wide

    65 = 65% of 650mm = tire profile

    R38 = 38 inch rim

    Here is my Favorit 500s breitreifen

    <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="2000" brand="TRELLEBORG">

    <wheels autoRotateBackSpeed="2.2">

    <wheel filename="$data/shared/wheels/trelleborg/TM800/600_65R28.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >

    <physics rotSpeed="1" restLoad="1.4" repr="axisFrontLeft" driveNode="wheelFrontLeft" forcePointRatio="0.5" initialCompression="25" suspTravel="0.11" spring="45" damper="30" />

    </wheel>

    <wheel filename="$data/shared/wheels/trelleborg/TM800/600_65R28.xml" isLeft="false" hasTireTracks="true" hasParticles="true">

    <physics rotSpeed="1" restLoad="1.4" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="25" suspTravel="0.11" spring="45" damper="30" />

    </wheel>

    <wheel filename="$data/shared/wheels/trelleborg/TM1000/710_60R38.xml" isLeft="true" hasTireTracks="true" hasParticles="true">

    <physics rotSpeed="0" restLoad="1.4" repr="wheelBackLeft" forcePointRatio="0.5" initialCompression="20" suspTravel="0.16" spring="35" damper="30" />

    </wheel>

    <wheel filename="$data/shared/wheels/trelleborg/TM1000/710_60R38.xml" isLeft="false" hasTireTracks="true" hasParticles="true">

    <physics rotSpeed="0" restLoad="1.4" repr="wheelBackRight" forcePointRatio="0.5" initialCompression="20" suspTravel="0.16" spring="35" damper="30" />

    </wheel>

    <foliageBendingModifier index="1" minX="-1.2" maxX="1.2" />

    <foliageBendingModifier index="2" minX="-1.25" maxX="1.25" />

    </wheels>

    hope this is a start to help you guys.

    If one of you help me translate a tutorial, i will make one in english.

    But wheels size/width is determined in the XML file. You have to use specific deimensions as you did in FS17.

    Colors on the machine are also determined in the XML, and it is quite easy.

    Here is the XML of Fendt 700 vario, standard:

    <baseMaterial>

    <material name="fendt718_mat" baseNode="fendt_vis">

    <shaderParameter name="colorMat0" value="FENDT_NEWGREEN1"/>

    </material>

    <material name="stollFrontLoaderFZ_mat" baseNode="frontloaderAttacherBlock">

    <shaderParameter name="colorMat0" value="FENDT_NEWGREEN1"/>

    </material>

    </baseMaterial>

    <baseMaterialConfigurations>

    <baseMaterialConfiguration color="FENDT_NEWGREEN1"/>

    <baseMaterialConfiguration color="FENDT_OLDGREEN1" price="3000"/>

    <material name="fendt718_mat" shaderParameter="colorMat0" />

    <material name="stollFrontLoaderFZ_mat" shaderParameter="colorMat0" />

    </baseMaterialConfigurations>


    Here is the version I made to be able to change colors:

    <baseMaterial>

    <material name="fendt718_mat" baseNode="fendt_vis">

    <shaderParameter name="colorMat0" value="FENDT_NEWGREEN1"/>

    </material>

    <material name="stollFrontLoaderFZ_mat" baseNode="frontloaderAttacherBlock">

    <shaderParameter name="colorMat0" value="FENDT_NEWGREEN1"/>

    </material>

    </baseMaterial>

    <baseMaterialConfigurations price="100" useDefaultColors="true" defaultColorIndex="8">

    <material name="fendt718_mat" shaderParameter="colorMat0" />

    <material name="stollFrontLoaderFZ_mat" shaderParameter="colorMat0" />

    </baseMaterialConfigurations>

    you see?