Hast du das dem Giants Support eventuell auch schon geschildert? WĂŒrde ja prinzipiell auch Sinn machen...
Hm wollte eigentlich dieses Jahr noch etwas tun 
Zwischen FAzit es hat etwas reagiert :
Ausschnitt der Log
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI 7.1 Surround
Version: 2018.11
Frequency: 44100
Max. active sources: 256
Check for updates (https://gdn.giants-software.com)
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon (TM) R9 390 Series
Version: 4.5.13586 Core Profile Context 20.1.3 26.20.15015.1007
Shader Version: 4.60
Max. Texture Layers: 16
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 1
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
ShaderId postfx_precomputeatmdensity.cg:0
ShaderId postfx_atmospherereprojection.cg:0
ShaderId copytexture.cg:0
ShaderId postfx_computeweathersetup.cg:0
ShaderId postfx_atmosphere.cg:4
ShaderId postfx_atmosphere.cg:36
ShaderId postfx_luminancemap.cg:0
ShaderId postfx_adaptluminance.cg:0
ShaderId postfx_blur.cg:0
ShaderId postfx_blur.cg:1
ShaderId postfx_bloom.cg:0
ShaderId postfx_blur.cg:3
ShaderId postfx_lutgrading.cg:10
ShaderId postfx_tonemapping.cg:10
ShaderId postfx_downscaledepth.cg:0
ShaderId postfx_sao.cg:0
ShaderId postfx_saoblur.cg:0
ShaderId postfx_saoupsample.cg:0
ShaderId compositeToDevice.cg:2
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Gehe weiter starte das SYstem mal neu
LG