Hallo, ich würde gerne die maps_fruitTypes Einträge auf der neu Minibrunn anpassen. versteh es aber nicht so ganz, weil nur Feldgrass und dryGrass_windrow in der Datei eingetragen ist.
Spoiler anzeigen
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../shared/xml/schema/fruitTypes.xsd">
<fruitTypes>
<fruitType name="cotton" useForFieldJob="false" />
<fruitType name="field_grass" shownOnMap="true" useForFieldJob="false">
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="false" allowsSeeding="true" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.04" plantsWeed="false"/>
<harvest minHarvestingGrowthState="4" maxHarvestingGrowthState="4" cutState="5" minForageGrowthState="3" allowsPartialGrowthState="false" literPerSqm="0.58" />
<harvestGroundTypeChange groundType="GRASS_CUT" />
<growth witheredState="4" numGrowthStates="4" growthStateTime="36000000" resetsSpray="true" growthRequiresLime="false" regrows="true" firstRegrowthState="2" />
<growthGroundTypeChange state="2" groundType="GRASS" groundTypeMask="GRASS GRASS_CUT SOWN DIRECT_SOWN ROLLER_LINES" />
<windrow name="dryGrass_windrow" litersPerSqm="3.5" />
<options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="1" />
<cropCare maxWeederState="0" maxWeederHoeState="0" />
<mapColors default="0.0006 0.1441 0.0844 1" colorBlind="0.5385 0.0430 0.0600 1"/>
<destruction canBeDestroyed="true" filterStart="3" filterEnd="4" state="2"/>
</fruitType>
<fruitType name="meadow" >
<destruction canBeDestroyed="true" filterStart="3" filterEnd="4" state="2" onlyOnField="false"/>
</fruitType>
<fruitType name="grass">
<destruction canBeDestroyed="true" filterStart="3" filterEnd="4" state="2" onlyOnField="false"/>
<mapColors default="0.0423 0.1221 0.0252 1" colorBlind="1.0000 0.9473 0.0369 1"/>
</fruitType>
</fruitTypes>
<fruitTypeCategories>
<fruitTypeCategory name="GRAINHEADER" >FIELD_GRASS</fruitTypeCategory>
<fruitTypeCategory name="MAIZECUTTER" >FIELD_GRASS</fruitTypeCategory>
<fruitTypeCategory name="DIRECTCUTTER" >FIELD_GRASS</fruitTypeCategory>
<fruitTypeCategory name="SOWINGMACHINE" >FIELD_GRASS</fruitTypeCategory>
</fruitTypeCategories>
<fruitTypeConverters>
<fruitTypeConverter name="FORAGEHARVESTER">
<converter from="FIELD_GRASS" to="GRASS_WINDROW" factor="3.5" windrowFactor="1.0" />
</fruitTypeConverter>
<fruitTypeConverter name="MOWER">
<converter from="FIELD_GRASS" to="GRASS_WINDROW" factor="3.5" windrowFactor="1.0" />
</fruitTypeConverter>
</fruitTypeConverters>
</map>
werden die anderen daten vom Hauptspiel gezogen?
Ich würde gerne alle früchte bearbeiten, sprich auf reale erträge in unserer region anpassen z.b.Winter Weizen 9,5 t 10,45Liter müsste dann literPerSqm="1,05" sein ??