Hallo allerseits,
Seit heute Spiele ich nun auch im Multiplayer. Den Ls spiel ich schon einige Jahre. Mein Problem ist, dass wenn ich selber einen MP Spielstand erstelle, die Ställe und die dazugehörigen Gebäude nicht da sind. Ich kopiere mal die Log rein. Kann mir bitte jemand helfen. Ich fände es echt jammer Schade wenn ich nicht MP spielen könnte. Wenn ihr weiteres braucht meldet euch bitte. Danke im Vorraus und mfg Jordy Fischer
Hier die Log, also ab da wo das Problem beginnt. Übrigens es ist egal welche Map das Problem bleibt.
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update
2020-10-31 19:30 Warning (script): 'setAnimalDaytime': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-10-31 19:30 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType expectedType == Value::ClassType
2020-10-31 19:30 LUA call stack:
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandryModules/HusbandryModuleAnimals.lua (447) : setAnimalDaytime
2020-10-31 19:30 dataS/scripts/animals/AnimalHusbandry.lua (356) : onQuarterHourChanged
2020-10-31 19:30 dataS/scripts/environment/Environment.lua (201) : minuteChanged
2020-10-31 19:30 dataS/scripts/BaseMission.lua (1590) : update
2020-10-31 19:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-10-31 19:30 dataS/scripts/missions/mission00.lua (469) : update
2020-10-31 19:30 dataS/scripts/main.lua (1927) : update