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Empfohlen 2.3.0 Animal Worker

  • Administrator
  • 21. Juni 2019 um 12:13
  • 1,2k Downloads
  • 6 Kommentare
  • Herunterladen
Hier findest du Mods die aus aller Welt zusammengetragen wurden.

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  • Übersicht
  • Versionen 5
  • Kommentare 6

Mod für Landwirtschafts Simulator 19

Wouldn't it be nice to have a hired Ranch Hand to help with the animals on your farm? That's the purpose of this mod.

What does it do?

Everyday at 7am, the animal worker will refill all the water troughs and lay out new straw for the animals for a small fee.

Fee is $500 + economic difficulty + 15% (Will be updated in the future with exact market prices for water, straw, food etc..)

Currently, you just have to install and load the mod and it runs.

Conflicts / Known Issues

No known conflicts as of yet.

Will only work with USD, will add the moneyType parameter.

Not tested / compatible with multiplayer clients yet.

V 1.0 - Initial Release
V 1.1 - Added straw and fee

Future Updates...

- Set moneyType (EUR,USD,GBP), multiplayer compatibility (client/server farm ownership)

- Add config file for fees and work to be done.

- Add food refills for each animal type owned.

- Add clean animals and train horses (There are already mods for this [horse helper and animals clean] so not a priority).

- Sell produce (manure, wool, eggs, milk) -- Note: Animal Pen Extension already has a milk contractor built in.

- Ambitious: Spawn worker in vehicle to care for animals (would change fee to hourly rate).

Bilder

  • 1.webp
    • 13,59 kB
    • 512 × 512
  • Version 2.3.0

    • Administrator
    • 4. Juli 2019 um 10:41
    • 545 Downloads

    Change Log:
    Version 2.3
    - GUI (LAlt + NumPad0) now loads with current settings from XML on initial load.
    - F1 Help menu text displays worker status as active or not active for (LAlt + 0) toggle feedback.
    - On-screen feedback (top notification) when worker toggled or charges for work, shows for 5 seconds
    - Now trains horses 4 times a day with configurable hourly rate per horse at 8am, 9am, 10am, 11am (if you have HorseHelper, set train Horses to false)
    - More settings configurations (Activate horse training and hourly rate to charge)
    - Fixed Dutch translation for Animal Worker (All translations based on Google Translate)
    - Added changelog.txt to .zip

  • Version 2.2.0

    • Administrator
    • 29. Juni 2019 um 17:18
    • 118 Downloads

    ANIMAL WORKER Version 2.2

    Hire a Ranch Hand to feed, water and bed your animals for a small daily fee.

    Daily at 7am the worker will:

    - Fill the water trough, straw bedding and clean your animals. (configurable in XML)

    - Feed all your animals based on number of animals. (configurable in XML)

    - Charge a daily fee of 5% + base cost (in XML) + number of animals

    New in Version 2.2

    - Optimized performance, and fixed typos.

    - Added key binds and GUI menu to configure settings.

    - Left Alt + 0 to toggle worker status; Left Alt + NumPad 0 to open settings menu; (must be on foot)

    - All settings can now be configured in-game (active, fee, base cost, capacity, clean pens)

    - Added more language files for 4 total languages (English, Dutch, French, Spanish)

    New in Version 2.1

    - Set worker to active by default and added 2 more settings to clean the pens and how to fill troughs.

    - Settings file is in your modSettings folder (modsSettings/animalWorker/animalWorker.xml)

    - Fixed expenses, now listed under Animal Upkeep, also configurable.

    - Now uses all feed types. Serial consumers (cows/pigs) get rations based on consumption.

    - For less feed set fillToCapacity to false, they will only get daily rations per animal; enough for 6 days. Set to true to fill the troughs.

    - Multilingual description

    - Multiplayer compatible

    Bugs / Conflicts

    - No known conflicts or errors in log at this time.

    - Compatible with Animal HUD, Animal Pen Extension and Horse Helper.

    - No feedback if using the LAlt + 0 toggle yet, just on Dev console; but it works.

  • Version 2.1.0

    • Administrator
    • 25. Juni 2019 um 20:50
    • 169 Downloads

    New in Version 2.1
    - Set worker to active by default and added 2 more settings to clean the pens and how to fill troughs.
    - Settings file is in your modSettings folder (modsSettings/animalWorker/animalWorker.xml)
    - Fixed expenses, now listed under Animal Upkeep, also configurable.
    - Now uses all feed types. Serial consumers (cows/pigs) get rations based on consumption.
    - For less feed set fillToCapacity to false, they will only get daily rations per animal; enough for 6 days. Set to true to fill the troughs.

  • Version 2.0.0

    • Administrator
    • 24. Juni 2019 um 08:36
    • 163 Downloads

    New in Version 2.0

    - Feeds all animals one type of food based on 6 days of consumption per animal per weight. (Doesn't completely fill the trough)

    - New settings XML file in modsettings folder to configure animal worker is active, base price per animal (to feed) and fee.

    - Costs are added daily at exactly 7 am and printed out in the dev console, along with number of animals fed.

    - Multilingual description

    - Multiplayer compatible

    Bugs / Conflicts

    - No known conflicts at this time. (Still works with Animal HUD, Animals Clean, Animal Pen Extension and Horse Helper).

  • Version 1.1.0

    • Administrator
    • 21. Juni 2019 um 12:13
    • 218 Downloads
DoJosch
16. April 2020 um 14:57

hallo alle zusammen habe heute den Animal Worker mal geteste, soweit geht alle aber es wird mir im spiel im Hilfemenü folgendes angezeigt:

Alt Links -> 0 : Missing 'input_animalWorker_Active' in l10n_de.xml

Was müsste ich ändern?

Danke für eure Hilfe.

MfG Josch

DoJosch
17. April 2020 um 11:20

hat sich erledigt....war nur eine doppelte Tastenbelegung. :)

Technox
27. Januar 2020 um 14:54

Fehler beim arbeiten (7:00Uhr)

2020-01-27 14:44 LUA call stack:

2020-01-27 14:44 dataS/scripts/FSBaseMission.lua (2700) : printCallstack

2020-01-27 14:44 =C:/Users/Moond/Documents/My Games/FarmingSimulator2019/mods19/animalworkerv2/animalWorker.lua (614) : addMoney

2020-01-27 14:44 dataS/scripts/BaseMission.lua (1599) : update

2020-01-27 14:44 dataS/scripts/utils/Utils.lua (393) : oldFunc

2020-01-27 14:44 dataS/scripts/FSBaseMission.lua (1977) : update

2020-01-27 14:44 dataS/scripts/missions/mission00.lua (469) : update

2020-01-27 14:44 dataS/scripts/main.lua (1896) : update

2020-01-27 14:44 Animal Worker: Ranch hand fed, watered and bedded all 33 animals at 7am for 12375 DOLLARS.

2020-01-27 14:44 Error: FSBaseMission:addMoney is only allowed on a server

Deutsche Spachdatei ist auf Niederländisch

HeaDDy
15. September 2019 um 19:39

<?xml version="1.0" encoding="utf-8" standalone="no"?>

<l10n>

<translationContributors/>

<texts>

<!-- Help Menu -->

<text name = "input_animalWorker_active" text = "Tierarbeiterstatus" />

<text name = "animalWorker_active" text = "Tierarbeiterstatus" />

<text name = "awActive" text = "Tierarbeiterstatus: Aktiv"/>

<text name = "awNotActive" text = "Tierarbeiterstatus: Nicht Aktiv"/>

<!-- Gui Elements -->

<text name = "input_animalWorker_Setting" text = "Tierarbeiter Einstellungen" />

<text name = "gui_aw_Setting" text = "Tierarbeiter - Einstellungen" />

<text name = "gui_aw_ActiveInfo" text = "Legt fest ob der Tierarbeiter aktiv ist oder nicht" />

<text name = "gui_aw_Active" text = "Tierarbeiter Aktiv" />

<text name = "gui_aw_FeeInfo" text = "Die zu den Kosten hinzuzufügende Arbeitergebühr in Prozent (0,05 = 5%)" />

<text name = "gui_aw_Fee" text = "Tierarbeitergebühr" />

<text name = "gui_aw_CostPerAnimalInfo" text = "Stellen Sie den Grundpreis pro Tier ein (standaard: 10.00)" />

<text name = "gui_aw_CostPerAnimal" text = "Grundpreis pro Tier" />

<text name = "gui_aw_FillCapacityInfo" text = "Füllen Sie die Tröge für 6 Tage voll oder gerade genug." />

<text name = "gui_aw_FillCapacity" text = "Tröge voll füllen" />

<text name = "gui_aw_CleanPensInfo" text = "Ob der Mitarbeiter die Fender reinigt oder nicht."/>

<text name = "gui_aw_CleanPens" text = "Sauberes Tier Fender" />

<text name = "gui_aw_TrainHorseInfo" text = "Ob der Arbeiter Ihre Pferde jeden Tag trainiert (reitet) oder nicht."/>

<text name = "gui_aw_TrainHorse" text = "Pferde trainieren" />

<text name = "gui_aw_HorseRateInfo" text = "Stundensatz pro Tier für die Ausbildung von Pferden [4 * Preis für die täglichen Kosten] (Standard: 37,50)" />

<text name = "gui_aw_HorseRate" text = "Stundensatz für Pferde Training" />

</texts>

</l10n>

JimmyBeam
5. September 2019 um 19:31

ich habe den mod denn mal ins deutsche übersetzt, denn die deutsche datei war komplett auf Niederländisch übersetzt, ich würde die daten ja zur verfügung stellen, weiß aber nicht wie ich den modder erreichen kann

diggler
14. Juli 2019 um 07:27

Ganz nützliches Script. Kommt da noch eine deutsche Ausgabe, oder Englisch? Aktuell scheint das ja Niederländisch zu sein.

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