Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.
-
Version 6.5.0.0
-
Modbot -
17. November 2021 um 15:59 -
311 Downloads
Countless fixes for SP and MP.
Enabled debug channels for non-developer version.
Mode9 course simplified, now only needs a wait point at the unload position.For more details, check GitHub or website.
Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop).
Food mixer now works in Mode9.
Mode10 now change its work mode based on the attached tool.
Shields can now be attached at the front (also for vehicle with turned cabin).
Shield and shovel work width is now calculated automatically and better visual when change the value.
Search radius in Mode10 is now visible when changing the value.
Mode2 can now be used with AD.
Some Mode2 tweaks.
Better pocket handling for combines.
Follow chopper through turn is now better and faster.
Tool position can now be saved in Mode8, for combine and sugarcane trailer.
Sugarcane trailer can now be used to overload in Mode3.
Course generator settings are now saved in the vehicles.xml.
Fuel save improved.
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg.
Fixed HelperLimit by @tn4799.
Display full vehicle name by @KITT3000. -
-
Version v6.4.1.3
-
Modbot -
7. November 2021 um 18:03 -
121 Downloads
Push Release 6.4.1.3
fixes Mode9 (and others) cause Memory Overflow when workWidth is 0 #7588
fixes Mode 10, Bunker Silo filling/compacting | Shield Working Width #7593 loading of saved workwidth
fixes Issue with John Deere 50G Crawler Compact Excavator #7610 -
-
Version v6.4.1.2
-
Modbot -
6. November 2021 um 12:03 -
108 Downloads
Push Release 6.4.1.2
should fix #7578
might fix Mode7 Fieldselection -
-
Version v6.4.1.1
-
Modbot -
26. Oktober 2021 um 11:02 -
143 Downloads
Hotfix 6.4.1.1
fixes #7579
-
-
Version v6.4.1.0
-
Modbot -
24. Oktober 2021 um 13:15 -
162 Downloads
Push Release 6.4.1.0
Moved all the old cp.workwidth to the Work width setting.
Moved cp.laneNumber to the multi tools setting.
Created a field edge path setting instead of cp.fieldEdge.
Removed old cp.laneOffset
Small MP toolOffsetX fix.
Fixes custom fields in MP.
Small work width fixs for mods.
Enables automatic work width calculation for shovels.
Should fix #7324 -
-
Version v6.4.0.9
-
Modbot -
15. Oktober 2021 um 10:42 -
135 Downloads
Push Release 6.4.0.9
Fixed turn diameter bug. #7550
Enables Shields attached at front of ShieldAIDrivers.
Small CompactingAIDriver fix.
Enables automatic shield work width calculation.
diff small MP fixes
Use another speed in follow Chopper through Turn to make it more reliable -
-
Version v6.4.0.8
-
Modbot -
7. Oktober 2021 um 15:49 -
143 Downloads
Push Release 6.4.0.8
Fixed mission fields in MP when a new player joins. #7476 #6530
Improved some settings in MP -
-
Version v6.4.0.7
-
Administrator -
24. September 2021 um 11:40 -
151 Downloads
Push Release 6.4.0.7
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed #7432
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fix Stephan-S/FS19_AutoDrive#2086
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Issue #7422:Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.
-
-
Version v6.4.0.6
-
Administrator -
12. August 2021 um 12:15 -
174 Downloads
Update modDesc.xml
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger inmode 4 -> might fix #7299 as that one is hard to test, it does not always appear...
-
-
Version v6.4.0.5
-
Administrator -
24. Juli 2021 um 12:06 -
153 Downloads
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes
-